Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-13-2016, 10:04 AM   #10
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Adding Divine Favor to Banestorm

A lot of the new miracle workers will end up quite faithful to the established hierarchies. You will have some odd ducks with odd beliefs, but for the most part it will strengthen the church in general.

It will wreck havoc on internal factions though. Some factions will use the new miracle workers as stars of their cause, while other factions will try to downplay them out of self defense. That will cause a lot of turmoil, and exacerbate standing issues. You may get a reformation.

The Islamic vs. Christian Split won't really be effected: magic is already in the world and the two cultures are distinct enough that in all nations but Cardiel such effects are liable to be written off as propaganda. And they're considered weird by everyone else anyways.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is online now   Reply With Quote
 

Tags
banestorm, divine favor


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:51 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.