03-16-2012, 12:30 AM | #21 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Curving disadvantages point cost idea
Quote:
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12-14-2013, 08:44 AM | #22 | |
Banned
Join Date: Oct 2007
Location: Europe
|
Re: Curving disadvantages point cost idea
Quote:
These add MPP and MDP, and the MPP total then converts into a negative aDvantage Point value, so that all the Minor Physical Deficiencies effectively count as one summed-up disad, and likewise with the MDP total converting into a single negative DP value. And of course it's non-linear: The more you take, the less extra you get for it. That way, if a player wants to say, during character creation, that his character's Concentration ability is somewhat impaired, or that his Mental Bandwidth stat is below average, or that his Casual Perception is rather gimped, or that he has a hard time learning Languages, then he'll get fairly well rewarded for picking that one "capabilitistic quirk", which individualizes the character and makes him more flavourful. But if he says all four things, about his character, then he won't get rewarded 4 times as much (but instead almost 3 times as much - and less than 4.2 times as much if he says seven things of roughly that severity grade about his character's brain. If you pile up a lot of that kind of stuff, diminishing returns start to hit really hard). Same with Physical Deficiencies. And the Incompetence Point subsystem, already doing something like that (although also taking into account the so-called Mage Factor stat, that tries to measure the character's supernatural potential), is being renamed to Arcane Deficiencies, and now there's also sub-Attribute sell-downs (each of these four as their own category, each using its own non-linear table). There are still "real" disads, stuff that's objectively impairing and assumed to affect daily life or adventuring in most situations, such as Deaf, Mute, One Arm, Blind, and many, many others, and those don't use the non-linear system, but instead each have a direct negative DP cost, similar to all the disads in a system like GURPS or Hero System. (With social disads remaining their own category, negPerks, and likewise psychological disads, Flaws, that makes for a total of 7 disadvantage types, although Arcane Deficiencies will automatically become ignored in non-fantasy campaigns because all characters will have a Mage Factor of zero.) With the invention of these, "the Minors", I've solved an important character creation mechanics design problem. |
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character creation, disadvantages, gamemaster, homebrew, limit |
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