03-09-2018, 07:21 AM | #11 | |
Join Date: Jan 2010
Location: Brighton
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Re: Tv action violence in a fantasy low tech setting??
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I'd even go so far as to say sometimes when the players had to burn through a lot of bennies and pay for them out of character development points to the point that didn't gain any or even ended up with a net 'loss' you can get the attitude "why did we bother to do that adventure". Obviously attitudes can vary table to table! I'm not saying rationing them out can't work, but I'd separate it from the character development mechanism and run both systems side by side |
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03-09-2018, 07:47 AM | #12 | |
Join Date: Jun 2006
Location: Helmouth, The Netherlands
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Re: Tv action violence in a fantasy low tech setting??
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03-09-2018, 08:07 AM | #13 | |
Join Date: Jan 2010
Location: Brighton
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Re: Tv action violence in a fantasy low tech setting??
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(I thought it was buying fate points at x CP each) |
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03-09-2018, 08:08 AM | #14 | |
Join Date: Dec 2012
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Re: Tv action violence in a fantasy low tech setting??
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Also, I think the chance of total annihilation in a low tech game is significantly less than in a high tech world with machine guns and rockets. My suggestion: try it out at the table without a character point cost and see what happens. If it gets "too powerful" just make a ruling at the start of the next session. |
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03-14-2018, 04:26 PM | #15 | ||
Join Date: Aug 2014
Location: Canada
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Re: Tv action violence in a fantasy low tech setting??
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__________________
Oliver. |
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