03-13-2018, 02:08 PM | #1 |
Join Date: Nov 2015
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Arrow and Bolt making rules
Hi all! My group is going to be doing a low fantasy campaign with a grittier feel than normal soon and one of the players is a hunter who wants to be able to make her own arrows and bows. I know the relevant skills for it and the tools needed, but what I can't find is how long it takes to make an arrow from prepared materials (or how long it takes to make said materials) or any penalties for making it armor piercing, basket, ect. (I assume balanced and fine use the rules under making weapons in LTC 3)
While on that subject, my personal character is a smith and I can't seem to find time to make a sword, armor, ect. either. Nor penalties for falchion or armor piercing. Its possible there is no penalty for falchion, but I assume AP would at least have one. As always it is possible that I have merely overlooked something in the myriad of books out there of course. |
03-13-2018, 02:15 PM | #2 |
Join Date: Oct 2008
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Re: Arrow and Bolt making rules
The time calculation is given in LTC 3 p 23 "Labor costs". There is an example of making a ladder. Making other things is evaluated in the same way.
Edit to clarify: You take the base cost of the item and add cost factors(except item quality) to get the price to use for time calculations. Edit 2 for forgetting the modifiers: There are no special modifiers for making the special options, but a GM may assign a familiarity penalty as normal until they are familiar with the process. Some may also be deemed to be trade secrets and require a craft secret perk. Last edited by weby; 03-13-2018 at 02:23 PM. |
03-13-2018, 02:30 PM | #3 |
Join Date: Nov 2015
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Re: Arrow and Bolt making rules
Thanks for the reply! Must have missed it when I skimmed through labor costs earlier today. I'll go take a look and let the other player know.
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03-13-2018, 05:44 PM | #4 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Arrow and Bolt making rules
Quote:
This does not account for time to let the glue cure. That can add hours up to an entire day depending on the glue you're using. Quote:
If you're starting with prepared materials, I'd strongly argue for 1 minute/arrow (and then 24 hours to properly cure the glue). Otherwise go with the book formula. If you also have to find/scrounge up the raw materials (unfired flint, unrendered glue, etc) double or triple the time. |
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03-13-2018, 07:46 PM | #5 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Arrow and Bolt making rules
Having all materials handy is like asking how long it takes to make furniture when you have all the pieces pre-made.
Speedy Ikea vs. actually turning a log into a bookcase requires quite different assumptions. (Just remember that an "arrow straightener" does not actually straighten arrows. It's more like a level to determine if an arrow shaft is straight.)
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
03-14-2018, 08:37 AM | #6 |
Join Date: Feb 2014
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Re: Arrow and Bolt making rules
It’s not unusual though; seperation of work did happen in TL0-3. You could easy buy or trade for arrowheads from the town smith or flint knapper, shafts from a carpenter, and feathers from farmers or the hunters you sell the arrows to (this character being said hunter can get her own feathers from game birds).
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03-14-2018, 09:18 AM | #7 |
Join Date: Nov 2009
Location: GMT-5
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Re: Arrow and Bolt making rules
"If you wish to make an apple pie from scratch, you must first invent the universe." -Carl Sagan
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03-15-2018, 05:00 AM | #8 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Arrow and Bolt making rules
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 03-15-2018 at 05:06 AM. |
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