09-19-2016, 07:00 AM | #41 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: [DF] Beyond the Dungeon
Quote:
Quote:
Quote:
Last edited by sir_pudding; 09-19-2016 at 07:08 AM. |
|||
09-19-2016, 07:07 AM | #42 | ||
Join Date: Jun 2006
Location: Spain —Europe
|
Re: [DF] Beyond the Dungeon
Quote:
Quote:
On the other hand I can't answer to every post I don't agree with, and I mentioned The Castle Guide in the part of my answer addressed to Malfi.
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ Last edited by demonsbane; 09-19-2016 at 07:29 AM. |
||
09-19-2016, 07:26 AM | #43 |
Join Date: Oct 2004
|
Re: [DF] Beyond the Dungeon
All this lit-crit discussion is somewhat off-base. We all know what DF is, what it's sources and inspirations are. It's a hodge-podge of things from a variety of forms and mediums.
Mostly DF products are worked examples for one set of assumptions. The products make all genre and setting decisions for you and give you the results. Reduce to simplest form. That's it. If you want mass combat in DF, work up some armies for it. Orcs, high elves, skeletons, goblins, etc. Make a table with prices. Then strip the mass combat rules down to just low-tech army rules, maybe just the opposing rolls without all the nitpicking details. Done. If you want a castle book, get into Low-Tech Companion 3 and work up the likes of a 20'x20'x50' stone tower, then 50' of stone walls 20' thick, and so on. Make a shopping list like in the old D&D books with the structure, it's DR, HP, price, man-days of construction, etc. Basically, do all the work. Make it easy on the players. Make a table of such things. Done. A DF Dragons books would strip out all the best DF-like stuff from the GURPS Dragons book and give you a bunch of worked examples of every color and breath weapon, but without all the "build your own" elements. DF Towns and Markets is a totally viable product, but it would be totally focused on the DF assumptions. Whatever DF is, mostly it's a way to show players and GMs how to use the GURPS toolkit. It's "non-scary" GURPS, first-level GURPS, if you will. As the line has grown it's advanced to expert, companion, and masters levels -- with guilds, taverns, and wilderness adventures. |
09-19-2016, 07:28 AM | #44 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: [DF] Beyond the Dungeon
A hypothetical GURPS book about founding and managing settlements. Surely GURPS should be able to handle a game based on Ken Macleod novels, yes?
Quote:
Quote:
I want to emphasize though that how criminal trials are structured is pretty fundamental to any serious treatment of establishing governments. Last edited by sir_pudding; 09-19-2016 at 07:36 AM. |
||
09-19-2016, 07:42 AM | #45 | ||
Join Date: Jun 2006
Location: Spain —Europe
|
Re: [DF] Beyond the Dungeon
Quote:
Quote:
and then I answered to you. It's there actually if you want to check it.
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ Last edited by demonsbane; 09-19-2016 at 07:45 AM. |
||
09-19-2016, 07:47 AM | #46 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: [DF] Beyond the Dungeon
I was, for the conversation with Refplace.
Quote:
ETA: Ah yes, I see where the streams got crossed there. I imagine that AD&D book still had a narrow focus in comparison to GURPS though. Last edited by sir_pudding; 09-19-2016 at 08:06 AM. |
|
09-19-2016, 07:53 AM | #47 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: [DF] Beyond the Dungeon
This, I think, is what the mission statement about genre that is the introduction to Adventurers is intended to establish.
|
09-19-2016, 07:59 AM | #48 |
Join Date: Jun 2006
Location: Spain —Europe
|
Re: [DF] Beyond the Dungeon
If you say so . . .
You mentioned it earlier, in the post #27, and answering to you I put it there for conveying better to you what I mean. Anyway, what is your point in doing this actually? This is nonsensical.
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
09-19-2016, 08:06 AM | #49 | ||
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
|
Re: [DF] Beyond the Dungeon
Quote:
Quote:
However, it can't be overstated that this is about DF as a product line. It has nothing to do with your game, for any given value of "you." DF provides tools for certain activities. The rest of GURPS provides a much, much larger but compatible toolkit. Want to build a castle? As Shawn says, LTC3 is right there. Want to add courtly intrigue? There's Social Engineering; you go get it, baby. Now, certainly, there are interfaces which could be built. Say, suggestions for how to elegantly add social skills to DF templates or some sample holdings for land-owning characters using the rules from LTC3 and related works. But these are Pyramid articles or similarly brief treatments. There's no need to alter the mission statement of the DF line.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
||
09-19-2016, 08:23 AM | #50 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: [DF] Beyond the Dungeon
Do you not agree that the topic is much broader than mere Fighter Keeps and Wizard Towers? Especially if you extend it to any genre and any era?
Quote:
Quote:
Look, I talked about this more generally on my blog (and that is probably a better place to continue this discussion), but I like Dungeon Fantasy as it is. I might have liked the kind of thing it would have been if instead of embracing the genre it deconstructed it and recontextualized it into a more serious, more artsy approach, but I don't think that I would like it the same way, and I certainly doubt it would have been as successful. |
||
Tags |
dungeon fantasy, fantasy |
|
|