06-22-2006, 09:31 AM | #21 | |
Join Date: Aug 2005
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Re: Ending Effects early
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06-22-2006, 04:38 PM | #22 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Ending Effects early
Variable allows you to "pull your punch", which can reduce the duration of the affliction (assuming multiple levels) by reducing the effect of the subject's resistance roll. I'd call the ability to reduce the duration as an afterthought about twice as powerful, or +10%. It's not Switchable, but its own unique enhancement, "Early Termination" or whatever you want to call it.
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06-22-2006, 05:23 PM | #23 | ||
Join Date: Feb 2005
Location: in your pocket, stealing all your change
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Re: Ending Effects early
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Think of it like this: if you have Gadget (Sword), it's a trait with the power to chop people. The wounds are a result of the intended effect, but the ability is merely the means. You can't cancel the wounds after you've inflicted, just like you can't seem to cancel the effects of an afliction after you attacked. So if you go for a deadly attack and later change your mind... tough. Offcourse, there are instances, with magical curses and the like, where it's plausible to have the effects "lifted". Doubly so if you're trying to recreate the magic system through advantages instead of spells. So the mechanism for this seems usefull to know, and that's what the discussion is about, I think. How do we change an ability from "rolls against HT and effects last for a number of seconds equal to the margin" to "ditto... or until cancelled"?? I'm thinking that if we can apply Extended Duration to this period, we could apply other modifiers. In wich case Switchable does come to mind, but applied specifically to the after-effects. What do you guys think? |
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06-22-2006, 05:53 PM | #24 |
Join Date: Aug 2004
Location: Pasco, WA
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Re: Ending Effects early
Relevant thread from March 2005 where I asked the same question.
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cancellation, switchable |
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