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04-14-2016, 05:16 AM | #1 |
Join Date: Jan 2015
Location: UK
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Telekinetic self-levitation vs. Flight
Salutations!
Suppose a character has 20 levels of TK and Compartmentalized Mind, i.e. he can either use two pairs of invisible hands with ST 20 each with a concentrate maneuver, or one pair and take any other action he likes, e.g. Move, Attack, play chess, Carouse, etc. He could also use one or both pairs of invisible hands to pick himself up and move up to 20 yards per second. Aside from being able to fly while still having both pairs of invisible hands at his disposal, how would this character benefit from the Flight advantage (which would also be an application of his TK ability, just formalized as a distinct advantage)? Let's further assume the PC has Basic Speed 5, so his Air Move would be 10 instead of 20 with TK levitation. This is not meant to be argumentative, I'm just trying to better understand the distinction between the two advantages. |
04-14-2016, 06:31 AM | #2 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Telekinetic self-levitation vs. Flight
As as the character does not exceed the weight limits.
Note to levitate will take several seconds of lifting with TK unless you speed it up with no concentration. But at ST20 it should not be much of a problem. Just deduct the weight of the character including things from the lifting maxes. |
04-14-2016, 06:40 AM | #3 |
Join Date: Jun 2006
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Re: Telekinetic self-levitation vs. Flight
Actually I think this may still be ambiguous. Compartmentalized Mind doesn't necessarily duplicate your TK advantage for free. He can't after all use two pairs of biological hands to do separate things with it unless he buys an additional set of arms too.
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-- MA Lloyd |
04-14-2016, 06:54 AM | #4 | |
Join Date: Jan 2015
Location: UK
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Re: Telekinetic self-levitation vs. Flight
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04-14-2016, 08:32 AM | #5 |
Join Date: Mar 2012
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Re: Telekinetic self-levitation vs. Flight
Enhanced Move (Air) requires the Flight advantage, so you can't double your speed without doubling your ranks of TK. Using 20 ranks of TK starts out better than standard flight, but spending 100 points on both yields flight speed of 80 vs TK speed of 20. Spending 120 makes it 160 vs 24, and it just gets worse from there.
One thing you could do is buy Flight as an alternate advantage to 8 of your TK ranks, and Enhanced Move air as alternate advantages to the other 12 ranks. Now you can use TK 20 on the ground, 12 at move 10, 8 at move 20, 4 at move 40, or no tk at all at move 80. Last edited by spacemonkey; 04-14-2016 at 08:40 AM. |
04-14-2016, 08:35 AM | #6 | |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: Telekinetic self-levitation vs. Flight
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04-14-2016, 08:48 AM | #7 |
Join Date: Oct 2015
Location: Cincinnati, OH, USA
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Re: Telekinetic self-levitation vs. Flight
Buying flight as an alternative ability to your TK would be one of the easiest ways to handle this. That should be a lot more straight forward than trying to use TK to fly. Only problem is that you wouldn't be able to use your TK at all while flying, even with Compartmentalized Mind.
If this is an issue for you, buying Flight with the same PM as your TK would be a good compromise. Buying extra TK as an alternative ability to Flight would be completely pointless, in my opinion. ST4 TK just isn't worth the points. |
04-14-2016, 12:33 PM | #9 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Telekinetic self-levitation vs. Flight
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Though I could see that being a nasty thing to happen to the TKer's friends when he's "Grapple-Levitating" them... |
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04-14-2016, 12:48 PM | #10 | |
Join Date: Dec 2007
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Re: Telekinetic self-levitation vs. Flight
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Tags |
flight, telekinesis |
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