03-29-2009, 04:41 PM | #21 | |
Join Date: Jul 2008
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Re: [Rules question] Dragon breath
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First of all, armor chinks don't count as hit locations for purposes of large area damage. The Kromm-quote above said "use the helm's full DR for this calculation". (Edit: and even more to the point, "every piece of armor has "chinks" you can target for half DR, but the large-area injury rules always use the full DR of armor.") Also, eyeslits are armor chinks for the eyes hit location. Your eye hit location armor is not "helm DR" in a great many cases. Simpler helmets don't provide any eye protection at all, and many high-tech helmets that do have face and eye protection have less there than on the skull. Your second point is all you need, with the side note that DR for the eyes is nictitating membrane rather than normal DR. |
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03-29-2009, 04:44 PM | #22 |
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Re: [Rules question] Dragon breath
Ah. Okay, that does simplify things. Though I have to wonder why chinks in your armor shouldn't make you more vulnerable when you're immersed in a vat of acid (a book example of LAI - and in the Krommquote for that matter). I (now) get that chinks don't count; just seems strange. Would have been a good use for Sealed, which seems to have pretty rarified applicability in most games as things stand.
More afterthoughts: So what about natural DR, no eye slits? Does Leatherdemon, with thick hide everywhere except his eyes, get full or half (average zero with torso) DR versus LAI? Last edited by transmetahuman; 03-29-2009 at 06:10 PM. |
03-29-2009, 06:15 PM | #23 | ||
Join Date: Jul 2008
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Re: [Rules question] Dragon breath
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Flamethrowers, I believe, specifically halve unsealed armor in addition to being large area attacks. Though I'd hesitate to equate that with targeting chinks, since sealed armor has chinks to exactly the same degree as unsealed. Quote:
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03-29-2009, 06:25 PM | #24 | |
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Re: [Rules question] Dragon breath
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03-29-2009, 08:02 PM | #25 | |
Join Date: Feb 2005
Location: in your pocket, stealing all your change
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Re: [Rules question] Dragon breath
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Also, if for some reason you can't retreat or throw yourself, you can't dodge. Edit.: for a flame attack, however, I would enforce a minimum damage of 1 on any non AIR-tight protection, same goes for acid on a non WATER-tight suit. Last edited by Gudiomen; 03-29-2009 at 08:05 PM. |
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03-30-2009, 08:53 AM | #26 |
Join Date: Oct 2004
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Re: [Rules question] Dragon breath
When Kromms statement above is the official stance to that, then eyeslits are just chunks and targeting it with whatever and however (impaling, flamethrower, dragon breath, area attacks, ...) gives it DR/2 from the helmet in use.
If the helmet does not protect everything (like a cap), we can use (0 + DR)/2 Right?
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03-30-2009, 08:57 AM | #27 | ||
Join Date: Sep 2004
Location: Canada
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Re: [Rules question] Dragon breath
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My massive tank of a minotaur barbarian has had an open face for the last two adventures - he's finally bought a face plate, but it's still his lowest armored location at a total DR of 8 (he's wearing plate over mail over thick skin, he really is a tank).
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03-30-2009, 09:33 PM | #28 | |
Join Date: Oct 2004
Location: The former Chochenyo territory
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Re: [Rules question] Dragon breath
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Does not compute. Bzzzzzzzzk. [explodes] |
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03-30-2009, 10:36 PM | #29 | |
Join Date: Feb 2005
Location: in your pocket, stealing all your change
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Re: [Rules question] Dragon breath
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All other minor loactions are bellow the granularity of Whole Body Injury. |
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03-30-2009, 11:36 PM | #30 | |||
Join Date: Jan 2005
Location: Japan
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Re: [Rules question] Dragon breath
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1/2d, cone |
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