03-29-2009, 10:10 AM | #11 | ||
Join Date: Jan 2005
Location: Japan
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Re: [Rules question] Dragon breath
I asked a similar question to the Doctor and he gave me an answer:
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03-29-2009, 10:34 AM | #12 |
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Re: [Rules question] Dragon breath
I stand corrected about the eyeslits. Could've sworn it was a post by Kromm that I got my mistaken attitude from, but I'm not going to go looking.
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03-29-2009, 10:35 AM | #13 | |
Join Date: Sep 2004
Location: Torino, Italy
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Re: [Rules question] Dragon breath
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I'll also note that realistically even small eyeslits should make a *big* difference when dealing with large-area attacks. I've always found realistic that low-tech armor effectively protects only at half DR against large-area injury, and so I've always counted the eyes as DR 0.
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03-29-2009, 11:25 AM | #14 |
Join Date: Oct 2004
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Re: [Rules question] Dragon breath
Yep, here as well.
The idea of eyeslits being chinks in armor, is rather strange :) I mean, we talk something like a flamethrower here. Also, using (0 + DR) / 2 gives exactly DR / 2 which together is like a chink that can be targeted at DR / 2.
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03-29-2009, 11:27 AM | #15 | |
Join Date: Oct 2004
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Re: [Rules question] Dragon breath
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03-29-2009, 11:29 AM | #16 | |
Join Date: Oct 2004
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Re: [Rules question] Dragon breath
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Problem is, there is no "max only" - IIRC, that is explicitely forbidden.
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03-29-2009, 11:31 AM | #17 | |
Join Date: Oct 2004
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Re: [Rules question] Dragon breath
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An eyeslit is not a chink - i provides no DR/2.
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03-29-2009, 02:32 PM | #18 | ||
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Join Date: Sep 2004
Location: Southeast NC
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Re: [Rules question] Dragon breath
Regarding eyeslits and armor chinks:
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03-29-2009, 03:41 PM | #19 |
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Re: [Rules question] Dragon breath
I was getting it mixed up with the way the DR advantage works with eyes: "...natural DR does not protect your eyes (or windows...". Bolding mine. Thanks for the reminder - urban fantasy games don't see much equipment armor, at least not with eye slits.
So. Large area damage versus someone with no natural DR, wearing full-coverage artificial armor: The weak point (the DR value that you average with torso DR) will be one-half of the DR (the chinks or eye slits) of the least-armored location. Often but not always half of helm DR. If some location larger than "chinks" is unarmored, then the weak point is zero DR, and total DR vs. LAD is half of torso DR. Versus someone with (only) natural DR (sans Force Field or Nictitating Membrane): Half of torso DR, because the eyes get zero and will always be the, or a, weak point. Right? Last edited by transmetahuman; 03-29-2009 at 04:10 PM. |
03-29-2009, 04:19 PM | #20 |
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Re: [Rules question] Dragon breath
To simplify the process (I am smirking as I write this)... Versus Large Area Injury, effective DR is the average of torso DR and the lowest of:
* Force Field DR (natural or technological) + Nictitating Membrane + half (eye slits) of helm DR*. If no helm, Nictitating Membrane or Force Field, this is zero no matter what other natural DR you have. * Natural DR + Force Field armor DR + half (chinks) of non-FF armor DR in the least-armored location. Keeping in mind that this only applies to locations facing the attack without cover - your body provides cover for your eyes, for example, if you're facing away from certain attacks. I think I've got it straight now. * Or ultratech/magic transparent protective goggles at full strength maybe? Even nowadays we've got transparent stuff that should be worth some DR. Last edited by transmetahuman; 03-29-2009 at 04:49 PM. |
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1/2d, cone |
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