09-20-2015, 03:06 PM | #11 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Powers] Area of Effect (60° or 120° Arc) or Wave Attacks
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The big difference seems to be that your approach is purely additive and doesn't give a greater reduction for a bigger area.
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Bill Stoddard I don't think we're in Oz any more. |
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09-21-2015, 12:31 PM | #12 | |
Join Date: Dec 2008
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Re: [Powers] Area of Effect (60° or 120° Arc) or Wave Attacks
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09-21-2015, 01:46 PM | #13 |
Join Date: Sep 2007
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Re: [Powers] Area of Effect (60° or 120° Arc) or Wave Attacks
I'd just reinterpret B413 ("A cone is one yard wide at its origin") to give the cone an appropriate width at range one.
(Strictly speaking, B413 isn't even incorrect if you take "origin" to be "hex containing the firer". Any one at 0 range can hit a target in the one hex that is the firer's hex. The width at one yard would then be width / range. So, a 180-degree "cone", max range ten yards, has a 28-yard perimeter edge and is thus three yards wide at range 1. A 120 degree cone has a 19-yard edge and is two yards wide at range 1.) |
09-21-2015, 02:21 PM | #14 | |
Join Date: Jul 2013
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Re: [Powers] Area of Effect (60° or 120° Arc) or Wave Attacks
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09-21-2015, 04:15 PM | #15 | |
Join Date: Sep 2004
Location: Canada
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Re: [Powers] Area of Effect (60° or 120° Arc) or Wave Attacks
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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09-21-2015, 04:22 PM | #16 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Powers] Area of Effect (60° or 120° Arc) or Wave Attacks
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And yet I'm not so sure that you shouldn't apply the discount per level of area effect either.
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09-21-2015, 04:55 PM | #17 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Powers] Area of Effect (60° or 120° Arc) or Wave Attacks
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Bill Stoddard I don't think we're in Oz any more. |
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09-21-2015, 05:47 PM | #18 | |
Join Date: Sep 2007
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Re: [Powers] Area of Effect (60° or 120° Arc) or Wave Attacks
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If the precise attacking spot has enough reach, you might move the point to a hex edge (your fingertip) or even one hex over (a la the Staff spell). Or it might come from the center of your hex, as with Cyclops. I'm not sure any of these differences rate as more than features, so you might just leave it up to however the IA is defined to originate from the body. |
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09-21-2015, 10:38 PM | #19 | |
Join Date: Jan 2006
Location: Ottawa, Canada
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Re: [Powers] Area of Effect (60° or 120° Arc) or Wave Attacks
Quote:
So it would be 1 hex wide at the origin for a cone of less than 120 degrees, 2 hexes wide for 120 to 179 degrees, 3 hexes for 180 to 239 degrees, 4 hexes for 240 to 299 degrees, 5 hexes for 300 to 359 degrees, and 6 hexes (i.e., all the hexes around you) for 360 degrees. Of course, for the latter values, it's likely more effective to just get a full emanation or aura... but this isn't about optimization, but rather a method of costing. You could tweak the values where the starting hex number actually change, so that instead of every full 60 degrees, you just round to the nearest 60 values and apply. So, for example, a 110 degree Cone would count as 120 degrees and have a 2 hex origin point. |
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09-22-2015, 02:34 AM | #20 | |
Join Date: Jul 2013
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Re: [Powers] Area of Effect (60° or 120° Arc) or Wave Attacks
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area of effect, attack enhancements, cone |
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