04-20-2013, 05:15 PM | #11 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Targeting cone attacks
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I'd say that as well, there is always some way to calculate a straight-line distance between you and the target. If Gnome is right, you may as well say you're aiming at some space between you less than 2 yards so it's -0 (heck, +4 if you're right), roll against skill to hit that, and poof, your attack is centered on the target. I'm wondering if that is correct.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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04-20-2013, 05:19 PM | #12 | |
Join Date: May 2008
Location: CA
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Re: Targeting cone attacks
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04-20-2013, 05:29 PM | #13 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Targeting cone attacks
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04-20-2013, 05:39 PM | #14 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Targeting cone attacks
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It sounds like you're saying it's Skill, minus distance/speed, + size, like any other ranged attack. Okay so far. That's how claymores work in High-Tech. What's the part about accepting a smaller SM? I'm not sure I see where that comes in, again, by the RAW (which I'd like to use unless it's utterly broken.) Part of the issue is, it's an attack that hits everything between you and maximum range in an arc. You can miss your point of aim and still hit. This gets weird with, say, some form of dragon's breath - everything will and should be hit unless it's under cover; there isn't a chance of being missed if you're within the area covered by that spreading arc. Now before people argue that "maybe this dragon's breath is different and" etc., I'm saying mine will in my game, and I want to run it correctly. The issue for me is that it makes sense to shoot at an intermediary, closer target so you can still clip the target you're really worried about hitting with the "out to maximum range" part of a cone. In a lot of ways it makes sense that if you've got an intermediary target to shoot at, you're more likely to hit a properly lined-up further target. I'm imagining a range stake here, and say, a cone-like blast of canister - shoot so the stake is your aim point but the maximum extent of the blast still keeps going out past that and hits things other than the stake, just like you wanted to. That's where my disconnect lies. The RAW makes it seem like you should have to roll skill, but there is no reason not to shoot a closer target. And if you are indeed right when you stated upthread that aiming for a particular point in space is +4, not hitting the ground is +4, I can't see how you wouldn't use that. I think it shouldn't apply to anything other than area-effect attacks or attacks on the ground. But if you really get a +4 for targeting a specific point in space, even one off the ground, I don't see why cones shouldn't get it. Look, I have a dragon in my dungeon and he's got a cone attack. I want to run this correctly, but I'm having a hard time parsing out what's the correct and proper and consistent way to run it by the RAW.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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04-20-2013, 09:08 PM | #15 | |||
Join Date: May 2008
Location: CA
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Re: Targeting cone attacks
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Note that you can choose to target a smaller area rather than targeting something at range, but due to the way SMs work the actual penalty to hit is going to be the same. In order to ensure that your cone's center goes through a target's hex, you have to roll Skill - Range + SM. Quote:
(again, this is for if you want the target to be the center of the cone; to make it so the target is just *in* the cone but not necessarily the *center* of the cone, you should use Skill - Range + MAX(Target SM,Cone SM) - and note that this is RAW legal, but isn't directly mentioned by the rules and is instead something that can be extrapolated from them) |
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04-20-2013, 10:42 PM | #16 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Targeting cone attacks
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04-20-2013, 11:15 PM | #17 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: Targeting cone attacks
Subscribed, because I'm not real clear on cones either.
I'd like to see a good hex diagram used in a good example, too.
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04-21-2013, 06:30 AM | #18 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Targeting cone attacks
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Also, IMHO, the +4 bonus should only be used when hitting any part of a hex (read 1 yard diameter circle) with a smaller projectile. I wouldn't allow it with a cone attack because the still-hitting-on-a-miss scatter rules handle the effect of hitting an entire hex.
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Last edited by Captain Joy; 03-29-2014 at 08:09 AM. Reason: typos, grammar |
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04-21-2013, 07:08 AM | #19 | ||
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Targeting cone attacks
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So let's go for an example. Dragon's Breath attack, 5d burning attack, 1/2D 10, Max Range 100, 5 yards wide at the end of the cone. Innate Attack-16. We've got only one target to worry about, an SM+1 barbarian. He's standing 20 yards away. What does the dragon roll to hit, and why? Example two: Same, only now there is a barbarian at 20 yards as above, and a second target, his SM+0 friend, at 100 yards (utter end of extreme range) and 1 yard off to the side. What does the dragon roll to hit for both, and is it different if he picks a different primary target? Why SM+1 example target? So I can see where it gets added. :) Page refs would help, too. Quote:
I'm of the option that the +4 is excluded for cones, in general, because the rule says "area-effect or explosive attack" while the rest of the box calls out "area-effect, cone, or explosive attack" for scatter.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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04-21-2013, 08:37 AM | #20 | ||
Join Date: Feb 2011
Location: Cambridge, MA
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Re: Targeting cone attacks
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We play on a hex-map, and I can tell you that cone spread is fairly challenging to figure out as well, so you may want to prep for it if you're using a map. I would love it if someone came up with "cone templates" for the GURPS hex-map, like those minis games you were talking about. I was asking the question because we played a modern/alternate universe game yesterday in which aliens invaded wielding Sonic Screamers (UT125), and I wanted to figure out how truly awesome those weapons are supposed to be. |
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cone, rules question |
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