12-26-2019, 09:40 PM | #1 |
Join Date: Sep 2004
Location: U.S.
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Melee/Wizard Errata
Is there any errata for Melee or Wizard?
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12-26-2019, 11:05 PM | #2 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Melee/Wizard Errata
I've spotted some items in the Wizard Spell Reference Booklet that have some ITL issues WRT a pure Melee/Wizard game, but I haven't seen anything official. I.e. do Melee/Wizard wizards have the Dagger talent or not?
https://www.hcobb.com/tft/house_rules.html#GMscreen
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-HJC |
12-27-2019, 02:25 PM | #3 |
Join Date: Feb 2016
Location: New Jersey
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Re: Melee/Wizard Errata
Besides appearing in Hexagram 3, Up-to-date Errata can be retrieved online from this URL:
https://thefantasytrip.game/resources/errata/
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03-04-2020, 03:49 PM | #5 |
Join Date: Feb 2014
Location: Atlanta, GA
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Re: Melee/Wizard Errata
It looks like the published errata resolves the apparent contradiction within ITL, but I'm not sure. To summarize:
from the errata (https://thefantasytrip.game/resources/errata/):My question is: In the ITL rules, does making that magical staff attack cost 1 ST? If so, that's a difference from the Wizard rules. |
03-04-2020, 04:20 PM | #6 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Melee/Wizard Errata
Note that Spell Shield guards against the occult zap of ITL, but not against the physical blow of the Staff in ITL or the Wizard game. (I.e. the Wizard game lacks the occult zap, but even wands strike 1d physical blows.)
If you apply weapon/armor enchantment to the staff this only boosts the physical blow, not the occult zap.
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03-04-2020, 04:56 PM | #7 |
Join Date: Jan 2018
Location: Cidri (exact location withheld)
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Re: Melee/Wizard Errata
One of the best errata ever:
"147 – Elves' toenails cost $16/pound." |
03-05-2020, 08:30 AM | #9 |
Join Date: Dec 2017
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Re: Melee/Wizard Errata
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03-05-2020, 08:38 AM | #10 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Melee/Wizard Errata
Melee Rulebook page 21 "His MA is 10 unless he is in armor; count the number of hexes his front moves."
So giant goes 10 hexes down a spiral staircase with his head hex on the inside of the curve. His rear hexes move through a total of 12 hexes. Wizard Rulebook page 7 "The MA for a multi-hex figure is the maximum number of hexes any part of the figure may move in one turn" Wizard Spell Reference Booklet page 5 "MA 8" Wizard Spell Reference Booklet page 8 "MA 10" I'm going with (for now): A giant's base MA is 8 (slow pace), but if she has the Running talent she gets MA 12 from her long legs. This is adjusted down for armor and load as usual.
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-HJC Last edited by hcobb; 03-05-2020 at 02:20 PM. |
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