01-21-2012, 05:31 PM | #1 |
Join Date: Dec 2007
Location: Brooklyn, NY
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Regeneration (Radiation) - that Doesn't heal permanent rads
Regeneration has the modifiers Heals Radiation (+40%) and Radiation Only (-60%), both of which heal rads and remove even "permanent" rads.
Any thought or ruling on what it should be worth if it didn't heal the normally permanent "10% of the original dose [that] never heals" (p. B435)? And I guess as an aside, what the cost should be if a character has a normal healing rate for radiation (no regen) but can heal all of it (no 10% permanent rads)?
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-JC |
01-21-2012, 06:02 PM | #2 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Regeneration (Radiation) - that Doesn't heal permanent rads
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Probably I'd just go with 8 points (same as regeneration(slow)). |
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01-21-2012, 07:39 PM | #3 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: Regeneration (Radiation) - that Doesn't heal permanent rads
No idea on your other question, but this one I've charged as a Perk (usually with a little bonus tossed in besides), which seems eminently fair when Regeneration (Slow; Radiation Only) is only 4 points. Keep in mind that this does still include the thirty-day delay on radiation starting to heal — I'd charge another point to negate that too.
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01-21-2012, 07:46 PM | #4 | |
Join Date: Aug 2007
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Re: Regeneration (Radiation) - that Doesn't heal permanent rads
Quote:
This really is a _lot_ less useful than the version that heals permanent Rads. What I'd probably really do is tell a player not to waste even a couiple of pts doing it.
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Fred Brackin |
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Tags |
healing, radiation, regeneration |
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