02-05-2015, 10:08 PM | #1 |
Join Date: Feb 2015
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Combat Help
Say Player A uses the Kneepads to coerce Player B into helping. Player C plays enough modifiers to make the combat unwinnable. Does Player B then have to roll to run away/risk facing Bad Stuff? Or are they safe because it wasn't their combat originally?
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02-05-2015, 10:10 PM | #2 |
Join Date: Nov 2010
Location: Topeka
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Re: Combat Help
Both players have to roll to run away.
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I'm your friendly neighborhood MIB, if your neighborhood happens to be Topeka, KS and the nearby vicinity. Check out my Facebook page for Munchkin events and more. Last edited by Andrew Hackard; 02-06-2015 at 04:52 AM. Reason: removed extraneous answers, changed "role" to "roll" |
02-06-2015, 05:17 AM | #3 | |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Combat Help
Even if the helper wasn't coerced by something like Kneepads of Allure, he must also try to Run Away.
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