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Old 04-21-2013, 10:06 AM   #8
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Knowing the outcome of an attack before choosing to actively defend

Quote:
Originally Posted by Tomsdad View Post
So I'm thinking that I might ask my players to decide to actively defend in response to them being attacked not in response to them finding out if they will be hit of they don't.
In my opinion? Eww.

My first response as a player to this rule would be to ask you (assuming you are the GM) if you wanted to run games without combat in them, seeing how you just crippled our ability to survive said combats. My second response would be to retire my existing character and build a dodge/soak monkey (if you wanted to run games with combat) or a politically-inclined merchant (if you wanted to run games without combat) as appropriate.

My first response as a GM would be to look at you (assuming you are one of my players) funny, point out that I regularly send twenty-ish opponents after the group, note how quickly this will result in the player-characters being very, very, dead and ask you if you wanted to play in a non-combat game instead ...

Admittedly I run high-powered games with gobs of enemies and so my experience is going to be a tad different than yours. But still! Heh.
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