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Old 02-06-2019, 08:46 AM   #1
hcobb
 
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Default Combat alchemy

Anybody want to team up on a combat alchemy article?

Starting with dazzle and darkness potions for ninja escapes of course.
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Old 02-07-2019, 08:28 PM   #2
JohnPaulB
 
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Default Re: Combat alchemy

Quote:
Originally Posted by hcobb View Post
Anybody want to team up on a combat alchemy article?

Starting with dazzle and darkness potions for ninja escapes of course.
Sorry, I won't be able to team up, but I can offer suggestions or items. Perhaps I can read it over/proof when you're ready.
  • First, are combat alchemy items purpose built (or are they general alchemy items just applied in a combat way?
  • Second, are you thinking about doing battle on the tactical hex mat or on a strategic large battle scale?
  • Third, are you thinking of putting alchemy items into devices that are purpose built for them?
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Old 02-07-2019, 08:31 PM   #3
hcobb
 
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Default Re: Combat alchemy

Mostly it's additional gas bombs that copy other spells.

Or things like:

Fire Bees: When this gas bomb explodes it releases two dice of ST 1 fire elementals that swarm the nearest breathing targets as per vampire bats, except that they are only subject to attacks that can damage fire elementals and they each do 1 point of fire damage per turn. Any surviving fire bees expire 12 turns after being hatched. If you toss a quart of non-flammable liquid at the target then roll to hit each fire bee independently. Note that non-distilled wine and beer are non-flammable.

Roll 1d to determine random facing of each firebee at start. If there is a breathing creature within its front hexes then it moves onto that. Otherwise roll 1,2 turn one left and move forwards, 3,4 move directly forwards, 5,6 turn one right and move directly forwards. Continue until each bee attaches to a target or runs out of its 10 MA for the turn.
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Last edited by hcobb; 02-07-2019 at 08:51 PM.
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