02-07-2019, 08:28 PM | #2 | |
Join Date: Jan 2018
Location: Portland, Maine
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Re: Combat alchemy
Quote:
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02-07-2019, 08:31 PM | #3 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Combat alchemy
Mostly it's additional gas bombs that copy other spells.
Or things like: Fire Bees: When this gas bomb explodes it releases two dice of ST 1 fire elementals that swarm the nearest breathing targets as per vampire bats, except that they are only subject to attacks that can damage fire elementals and they each do 1 point of fire damage per turn. Any surviving fire bees expire 12 turns after being hatched. If you toss a quart of non-flammable liquid at the target then roll to hit each fire bee independently. Note that non-distilled wine and beer are non-flammable. Roll 1d to determine random facing of each firebee at start. If there is a breathing creature within its front hexes then it moves onto that. Otherwise roll 1,2 turn one left and move forwards, 3,4 move directly forwards, 5,6 turn one right and move directly forwards. Continue until each bee attaches to a target or runs out of its 10 MA for the turn.
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-HJC Last edited by hcobb; 02-07-2019 at 08:51 PM. |
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