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Old 12-23-2015, 03:10 AM   #11
Nereidalbel
 
Join Date: May 2013
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Default Re: Control Over Reality for Supers

Quote:
Originally Posted by Ghostdancer View Post
Serendipity...Hmmm. That's clever. Let's see. Something like...


Serendipity 1 (Game Time, +0%; PM, -10%; Reduced Time 14, +280%; Wishing, +100%) [71].


No, that's too cheap for being able to use Serendipity every 36 seconds... It does kind of prove that "Control (Reality)" is probably worth around 60 points though.



Hmmm. Interesting. So Control (Reality) + Create (anything) or something like that? Could you elaborate a bit please?
Control + Create Reality. Levels improve mass and radius, with literally everything being valid. Time, space, matter, and energy are all covered under reality, and the only hard limitation is the GM saying no. Even the laws of physics have no say over your creations, and any character with sufficient levels to make a personal universe can write their own laws of physics!
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Old 12-23-2015, 11:46 PM   #12
Christopher R. Rice
 
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Default Re: Control Over Reality for Supers

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Originally Posted by zoncxs View Post
you forgot the wildcard part:

Serendipity 1 (Game Time, +0%; PM, -10%; Wishing, +100%; Cosmic, Godlike, +300%; Wildcard, x4) [294]

Once per (In game) week you can dictate what happens per level of this ability you can also use any other ability that can be explained as you use this ability. To use the ability more frequent buy more levels.


The Cosmic part is there so the user can make the implausible and impossible happen without the GM saying "No, No no no. NO! NOOOOOOOOOO!"

as far as I know you can not put reduce time on meta traits like Serendipity and Luck. you just have to buy more of it to use it more often.
Hmmm. Thanks.

Quote:
Originally Posted by chandley View Post
A few (lots) levels of the right power Talent, Ultrapower, a LOT of Will, and a FP pool several multiples of his natural FP score?
That's actually something I didn't think about. Nice catch, thank you.

Quote:
Originally Posted by Culture20 View Post
When I played Victory in a deities campaign, she had Visualization with Blessing, Affects Others (several, plus Area Affect 11 (2048 yard radius, effectively line of sight)), Reduced Time (down to instantaneous). Luck and Serendipity rounded out the build. It's all subtle reality control though, not anything that you'd expect from Q from Star Trek, a Genie, or Proteus from X-Men.
Interesting. Thank you.

Quote:
Originally Posted by starslayer View Post
I think a good opening question is 'what does controlling reality look like'.

(1)Is it a subtle manipulation of fate so that everything can go in the PCs favor (or against the PCs foes)?

(2)Is it the ability to warp the world- so that the PC can think 'X-box 360' really hard and get an X-box 360.

(3)Is it the ability to warp terrain in impressive, and occasionally horrifying, ways.

1- Visualization + cursing +blessing reduced time 6, + compartmentalized mind (only to visualize) will get you shaping fate

2- Snatcher+creation+permanent possibly with extra weight

3- Lots of ways to do this: Creatre/Control: Terrain; or affliction: morph (only to target the terrain)

Possibly put all three on the same character, or pick the most predominant way you want it to manifest and superpower it for the remainder.
Good stuff, here. Thanks, Starslayer.

Quote:
Originally Posted by Nereidalbel View Post
Control + Create Reality. Levels improve mass and radius, with literally everything being valid. Time, space, matter, and energy are all covered under reality, and the only hard limitation is the GM saying no. Even the laws of physics have no say over your creations, and any character with sufficient levels to make a personal universe can write their own laws of physics!
I like the other options quite a bit, but I really think defining new forms of Control and Create are probably the best way to go to achieve what I want to.

Thank you, everyone. I appreciate all of your help. :-)
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Old 12-24-2015, 01:34 AM   #13
Jariel
 
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Default Re: Control Over Reality for Supers

I had a similar idea for a character once and ended up using Ritual Path Magic. Start with Ritual Adept and add Cosmic (Irresistible) +300% to get a power that doesn't require Mana and can't be blocked or affected by regular magic (i.e. counter spells, magic resistance, etc), use Cosmic Talent for 15 points per level instead of Magery, have a high energy reserve, or better yet regeneration with Heals ER. I used Weird Science for the core skill and all the regular Path Skills as normal. You can also add in the Natural Caster Talent if you want. This will cost a lot of points, provide a rules framework so that it's easier to control what happens when some one alters reality, and provide a way for the different beings to specialize in different areas.
Hope this helps.
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Old 12-24-2015, 03:03 AM   #14
NineDaysDead
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Default Re: Control Over Reality for Supers

From Probability Alteration in powers:

Quote:
Originally Posted by Power page 133
The user may suggest specific fates for the subject, but the GM decides what actually happens – which always looks like a coincidence. To dictate specific coincidences, add Cosmic, +300%
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Old 12-24-2015, 03:05 AM   #15
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Default Re: Control Over Reality for Supers

In the Supers game I'm currently playing in, my character has a Cosmic power, Wild Talent (Wild Ability), Ultrapower, and several Impulse Points.

The situation has to be desperate and all other options exhausted before she will use them (usually resulting in her rolling at -10 to perform the feat instantly), but so far she has:
  • Shifted every explosive device within a hundred yards into another plane of existence.
  • Generated a field of impenetrable Cosmic Static to neutralise the use of every power (except her own) within the hotel the fight was taking place in — permanently (or at least until the building was destroyed later in the campaign).
  • Reached back in time and wiped an enemy's entire existence from history.
  • Repeated her first feat on a thousand-odd simultaneous locations throughout the city of Chicago.

There's probably a couple other feats in there I've missed, and bound to be more to come — but that's a fair bit of reality control, there.
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Old 12-24-2015, 12:44 PM   #16
Jerander
 
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Default Re: Control Over Reality for Supers

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Originally Posted by Lia Valenth View Post
Then don't allow Reduced Time on Serendipity. Require it to be bought in levels, or at least limit Reduced Time to 1-3 levels, then it won't be cheap.
I believe Serendipity needs to be bought in levels. Reduced Time would be inappropriate. PK used it (Serendipity) in a build here on the forums and bought in levels, so that seems to give weight to that method. I'll see if I can find it...Here.
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Old 12-24-2015, 01:55 PM   #17
David Johnston2
 
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Default Re: Control Over Reality for Supers

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Originally Posted by Ghostdancer View Post
So a concept I'm playing with for my upcoming Supers campaign, Aeon is the ability to "control reality" by some of the more powerful superbeings in the setting. I'm thinking the easiest way to do this is probably some combination of Super Luck + a form of God-Like Control (Reality). With the Control having a higher than normal base cost - at least 60 points. Regardless, how would you price this. Please no posts of "You're the GM, handwave it" I already know this, that's not what I'm asking. Thanks for anyone who reply!
The first thing I would is ask myself, "What does it mean to 'Control Reality'?". What can you do with that ability?
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Old 12-24-2015, 03:12 PM   #18
Joseph Paul
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Default Re: Control Over Reality for Supers

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Originally Posted by David Johnston2 View Post
The first thing I would is ask myself, "What does it mean to 'Control Reality'?". What can you do with that ability?

Yes - I would like to hear more examples of how Ghostdancer intends this ability to be used...
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Old 12-24-2015, 03:42 PM   #19
Christopher R. Rice
 
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Default Re: Control Over Reality for Supers

Sorry, guys. I'm doing renovations on my mother's house right now and it's EATING MY SOUL. DEAR GLOB PLEASE SEND HALP.

Ahem. To the point. I'm envisioning a super with the power to literally change reality around him. Say he wants the trees to bow down to him - he can do that. Say he wants to turn an abandoned building into a ice cream shop - he can do that. He can penalize or enhance dice rolls of anyone he can physically see. At the most highest levels he can do this for miles. And now that I described what "Control Reality" means to me, I'd be interested in seeing what it means to other posters.
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Old 12-24-2015, 04:12 PM   #20
Nereidalbel
 
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Default Re: Control Over Reality for Supers

Yep, definitely [100]/level for both Create and Control. If somebody is willing to pay for Destruction on their Create, I would allow them a Technique based on IA to pay 1 FP, and give their damage from Create the Cosmic: Irresistable Attack (+300%) enhancement, and describe the attack as literally erasing the target from reality.
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