07-26-2015, 12:34 PM | #21 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: Orichalcum Wolverine
Quote:
I love taking one or two aspects of super-science and/or full out magic and keeping everything else real world mundane. Metal does not have to be stronger than flesh in a gurps stat definition at all. Aluminum siding has zero Strength after all. It just sits there.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
|
07-26-2015, 03:14 PM | #22 | |||
Join Date: May 2013
Location: Ellicott City, MD
|
Re: Orichalcum Wolverine
Quote:
Quote:
Quote:
|
|||
07-28-2015, 01:17 AM | #23 |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: Orichalcum Wolverine
OK, GM and I agree that 280 DR is a bit much. If skin, muscle, and bone are replaced and the internal organs remain soft and fleshy (basically being IT:Unliving), what sort of DR would that end up with?
|
07-28-2015, 08:08 AM | #24 |
Join Date: Oct 2012
Location: Ireland
|
Re: Orichalcum Wolverine
Isn't Injury Tolerance: unliving the opposite of that.
Internal organs aren't valuable, but structural stuff is vulnerable. |
07-28-2015, 09:34 AM | #25 | |
Join Date: Jun 2013
|
Re: Orichalcum Wolverine
Quote:
Once you've figured out how much of your body is being replaced with Orichalcum, determine what effect this has on your weight. Orichalcum is going to be around 7x as dense as whatever you're replacing. Skin is around 16% of body weight (it's probably close enough to have a 50/50 split between cutis and hypodermis/subcutaneous tissues), muscle is around 60%, and bone is around 14%. Figure out this value, multiply by 6, and add it back to your original body weight. You can then use the cube root of your post vs pre body weight ratio as a multiplier to determine what effect this has on your ST and HP. However much your HP increases, subtract this from the actual DR you gained from turning your body into Orichalcum. For example, let's take a 200 lb, ST 14 character. Replacing his entire skin gives +20 DR and +192 lb, replacing his muscles gives +420 DR and +720 lb, and replacing his skeleton gives +16 DR and +168 lb. Altogether, that would make the character 1280 lb, or 6.4x his previous weight. The cube root of 6.4 is around 1.85, so multiply 14 by this - the character's new ST is 26. That means we've added 12 HP, so we subtract this from the Orichalcum DR, for a final value of +444 DR. That's obviously a bit much. I'd say you should replace the cutis and skeleton outright, but only augment the muscles a bit. The cutis is +10 DR and +96 lb, the skeleton is +16 DR and +168 lb. Replacing enough of the muscles for +24 DR is only around +41 lb. That makes your character 505 lb, ST 19. Total DR is +45, once we account for the increased HP. *Average people are around 55% muscle, weight lifters are around 65% muscle, so I split the difference. The cube root function might need to be accounted for, but that's optional. |
|
07-28-2015, 09:38 AM | #26 | |
Join Date: Nov 2013
|
Re: Orichalcum Wolverine
Quote:
As a GM, I'm on the front that if you allowed the possibility of a Wish to be sought after and the players actually managed to pull it off, they deserve a meaningful payoff aka I'd be really ****** with the @starslayer guy method of kneejerking the Wish with a helluva of disads >.> That said, it'll be heavily dependant on the setting overall power level: A Fantasy setting that tries to keep equipment/armor relevant might find 30-40 DR to be really high while a supers setting might find 100 DR "no problem!" level. What's the campaign pts level? Is the GM going to use the Wish opportunity to uplift the points level? (I like to do this from time to time...1 player unlocks a new point level cap, going far above the rest of the players which in turn unlocks the potential for the other players to find ways to also make that jump, taking the campaign level to that new plateau) Lastly, I don't believe IT:Unliving quite depict your description, as already stated. If you want to do as you said, having only tissues, skins and alike covered with Orichalcum while still possessing pulsing fleshy organs I'd do something along the lines of: IT:Homogenous (Has Vitals; Has Brain) 30 pts - So you basically get the damage reduction for types of damage, but can also suffer targeted attacks on the specific parts for extra damage. Just to add...I don't believe such process should leave your organs uncovered by Orichalcum...so I'd go with full Homogenous were I the GM. |
|
07-28-2015, 10:18 AM | #27 | |
Join Date: Jun 2013
|
Re: Orichalcum Wolverine
Quote:
|
|
07-28-2015, 05:04 PM | #28 | |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: Orichalcum Wolverine
Quote:
That said, point totals mean nothing, as it's entirely how you spend them that matters. We'll regularly have point gaps of 200-500, and the only difference in effectiveness is how well they're used. Mr. 35 skill in Short Sword doesn't even know what Deceptive Attack is, so, his attacks are dodged far too often. |
|
07-29-2015, 05:42 AM | #29 | |
Join Date: Nov 2013
|
Re: Orichalcum Wolverine
Quote:
|
|
07-29-2015, 07:27 AM | #30 |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: Orichalcum Wolverine
I'm just using the basic "dictate the result of a die roll" to get a 3 on the procedure itself. The hard part is just how much ST/HP/DR I can gain, with the critical success nixing any chance of horrible side effects.
|
Tags |
supers |
|
|