11-25-2019, 12:58 PM | #11 | |
Join Date: Jun 2017
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Re: Time keeping / tracking inside dungeons?
Quote:
If time is not in the picture in some way, there's little reason, from a pure gaming standpoint, to not take 4 hours to search every room, open every lock etc - though the argument could be made that if your group is playing this way you might want to redress what you and the group want out of the game. |
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11-25-2019, 01:49 PM | #12 |
Join Date: Sep 2018
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Re: Time keeping / tracking inside dungeons?
My General rule is that there are three types of actions at my table to keep things simple.
Instant - Glance out the window, hit someone with a sword, glance over the instrumentation of the plane. These rolls represent a second of work Focused - Pick a lock, Search a room, perform first aid. These take about 15 minutes, less 10% per point under skill rolled, min one minute. Extended - Repair a damaged car, forge a sword, construct a ritual. These take about a week, less 10% per point under skill rolled, these rolls assume you're working without assistants with no prepared materials. Time reduction of course follows certain logical constraints. You can't design a ritual that has to be cast at night before nightfall no matter how well you roll. |
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