02-17-2016, 02:29 PM | #1 |
Join Date: Dec 2008
Location: Behind You
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SM - Scaling the Human
So I decided to take GURPS formulas around Size Modifier and chart in Excel how much it would cost to (Ignoring Physics) scale up the average GURPS human to different size modifiers. The goal is to be able to lift same weight relative to average weight.
I believe movement should probably scale too, but assuming it doesn't for now, 5 basic move is across the board. Assumptions:
Chart: Link Maybe someone could weigh in the reason lifting ST doesn't scale with damage and hit points?
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02-17-2016, 02:38 PM | #2 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: SM - Scaling the Human
Because the square/cube law? A SM+6 giant with 1,000x human ST should probably actually have 320 hp, not 100 hp, because they'd be made out of something that is not normal flesh.
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