11-18-2019, 06:38 PM | #11 |
Join Date: Feb 2016
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Re: The argument for exponential skill costs
It just seems like an unnecessary change to the system. Would you also double the value of Accuracy or Reliable every level, so that Accuracy+10 or Reliable+10 is worth +5120%? Otherwise, people will just buy those enhancements instead of attribute/skill when using abilities.
In addition, how would you represent supers? If ST 20 is costing 5120 CP, then it is going to be impossible to make any super strong character. Heck, how would you represent elephants? With an average of ST 32, they would be worth 20 million CP before modifiers. |
11-18-2019, 06:45 PM | #12 | |
Join Date: Aug 2004
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Re: The argument for exponential skill costs
Quote:
In any case, if anyone really wants to take a nerdy deep dive into exponential skill costs for GURPS, here's the treatise: http://www.gamesdiner.com/escargo The TL;DR version: A scheme like this actually enables all kinds of nifty tricks. But the big problem, IMO: It's possible to think of reasons why traits like skills or attributes should get more expensive as they get higher . . . but also reasons why they should get less expensive. (See short commentary on that topic here.) In the end, flat costs for attributes and skills (well, once you get to the 4-pt/lvl range, anyway) are so easy to work with, especially in things like templates; it'd be tough to give that up.
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11-18-2019, 06:50 PM | #13 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: The argument for exponential skill costs
ST, not being something you roll against, would likely be on a different basis.
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11-18-2019, 06:52 PM | #14 |
Join Date: Feb 2016
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Re: The argument for exponential skill costs
You roll against ST in Contests of ST.
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11-18-2019, 06:59 PM | #16 |
Join Date: Dec 2007
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Re: The argument for exponential skill costs
It will of course be insane to design any highly skilled starting characters. Everything should be spent on characteristics and talents with just one point for the skills you need.
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11-18-2019, 07:35 PM | #17 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: The argument for exponential skill costs
Um... did you miss that this would apply to stats as well?
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11-18-2019, 07:48 PM | #18 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: The argument for exponential skill costs
It was only three doublings. Cost/level went 1, 1, 2, 4, 8 and then stopped increasing.
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Bill Stoddard I don't think we're in Oz any more. |
11-18-2019, 08:09 PM | #19 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: The argument for exponential skill costs
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11-18-2019, 08:40 PM | #20 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: The argument for exponential skill costs
You could have half-point skills.
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