Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-09-2018, 08:04 AM   #61
Donny Brook
 
Donny Brook's Avatar
 
Join Date: Aug 2014
Location: Snoopy's basement
Default Re: Cheap Useful Abilities

How about an Alternate Form [15] with Duplication (Construct +60%) on the alternate template.
Donny Brook is online now   Reply With Quote
Old 12-09-2018, 08:23 AM   #62
Andreas
 
Join Date: Mar 2014
Default Re: Cheap Useful Abilities

Quote:
Originally Posted by Rupert View Post
I always thought that the Resurrection ability was massively overpriced. A UB that explains how you can buy more Extra Lives, and/or can pay for them retroactively by scavenging already spent points shouldn't cost much - the real cost of coming back to life is that 25-points each time.
Buying them at any time sure, but scavenging already spent points seems quite a lot more valuable than that. Normally when you die you lose all your points rather than just 25!
Andreas is offline   Reply With Quote
Old 12-09-2018, 08:39 AM   #63
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Cheap Useful Abilities

Speaking of Extra Life, you could have Extra Life (Achilles Heel, Common, -50%; Hindrance, Commom, -25%; Trigger, Common, -5%) [5]. The details on the limitations would depend on the theme of the character. For example, a Fire-themed super might have Achilles Heel (Cold), Hindrance (Water), and Trigger (Fire), meaning that only cold damage can really kill them, being immersed in water delays their return, and they require exposure to fire to return. While the GM could defiantly prevent or delay the character from returning, it is a good purchase for 5 CP.
AlexanderHowl is offline   Reply With Quote
Old 12-09-2018, 08:52 AM   #64
Rupert
 
Rupert's Avatar
 
Join Date: Aug 2004
Location: Wellington, NZ
Default Re: Cheap Useful Abilities

Quote:
Originally Posted by Andreas View Post
Buying them at any time sure, but scavenging already spent points seems quite a lot more valuable than that. Normally when you die you lose all your points rather than just 25!
It would be a more valuable UB, yes.

Being able to buy Extra Lives would be the cheapest. Then being able to buy Extra Life retroactively from your pool of unspent points, and finally the most expensive UB would be being able to scavenge points already spent if needed.

As for The Doctor, I'd use Undying 2 or 3, with limitations. Being limited to 12 regenerations (now reset) probably shouldn't be a limitation worth anything.
__________________
Rupert Boleyn

"A pessimist is an optimist with a sense of history."
Rupert is offline   Reply With Quote
Old 12-09-2018, 08:55 AM   #65
Rupert
 
Rupert's Avatar
 
Join Date: Aug 2004
Location: Wellington, NZ
Default Re: Cheap Useful Abilities

Quote:
Originally Posted by AlexanderHowl View Post
Speaking of Extra Life, you could have Extra Life (Achilles Heel, Common, -50%; Hindrance, Commom, -25%; Trigger, Common, -5%) [5]. The details on the limitations would depend on the theme of the character. For example, a Fire-themed super might have Achilles Heel (Cold), Hindrance (Water), and Trigger (Fire), meaning that only cold damage can really kill them, being immersed in water delays their return, and they require exposure to fire to return. While the GM could defiantly prevent or delay the character from returning, it is a good purchase for 5 CP.
I'd be unhappy with that example build - the water is only delaying the return if it's applied after the return has been triggered by the fire, and as Extra Life should be activating pretty much immediately after the triggering event that's almost never happening. Now if the trigger was immersion in water, and water was also a Hindrance, so they had to be immersed in water and then pulled out and dried, I might be closer to okay with it.
__________________
Rupert Boleyn

"A pessimist is an optimist with a sense of history."
Rupert is offline   Reply With Quote
Old 12-09-2018, 11:16 AM   #66
Plane
 
Join Date: Aug 2018
Default Re: Cheap Useful Abilities

Quote:
Originally Posted by Rupert View Post
the most expensive UB would be being able to sc
What examples of point-scavenging (ie losing your advantages or taking on newdisadvantages) exist for us to look at for inspiration?
Plane is offline   Reply With Quote
Old 12-09-2018, 02:38 PM   #67
Rupert
 
Rupert's Avatar
 
Join Date: Aug 2004
Location: Wellington, NZ
Default Re: Cheap Useful Abilities

Aside from the 3e Ressurection advantage, the 'Raise Dead' miracle in Powers - Divine Favor (box, p.13) uses Extra Life and grants it this ability. It calls this a special effect, due to the way it's applied to a dead target as an affliction. Thus the latter is little help in deciding what this would be worth, and the former I've already decided costs far too much at 150-points.
__________________
Rupert Boleyn

"A pessimist is an optimist with a sense of history."
Rupert is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:07 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.