12-02-2018, 06:54 AM | #21 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Cheap Useful Abilities
Night Vision 9 [9]. It doesn't need limitations, although it will usually come with a power modifier.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
12-02-2018, 07:08 AM | #22 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Cheap Useful Abilities
History of an object: Psychometry, Costs Fatigue (+2) -10%, Immediate Preparation Required (10 minutes) -45%, Magical -10%, Reliable (+2) +10%, Sensitive +30%, Takes Recharge (1 hour) -30%. [9]
Sensitive (Powers p. 69) means you get the uneventful history of the object as well as emotionally charged events. The power has enough limitations that you have to be careful about using it when there's a deadline, but it wrecks many ways of disguising a crime scene and often answers "What's going on here?" questions. It speeds up detective work without making it trivial, and Immediate Preparation Required means that the GM is not required to give you "vibes," allowing fellow-PCs to retain their secrets.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
12-02-2018, 07:48 AM | #23 | |
Join Date: Jun 2006
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Re: Cheap Useful Abilities
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-- MA Lloyd |
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12-02-2018, 07:52 AM | #24 |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: Cheap Useful Abilities
Rapier Wit is ridiculously underpriced. Add Words of Power to get rid of the worst restrictions and for 10 points you’ve got a powerful Affliction that you can use as a free action. Now that’s a bargain!
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12-02-2018, 08:04 AM | #25 | |
Join Date: Dec 2006
Location: Meifumado
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Re: Cheap Useful Abilities
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To be constantly visible like a light sabre, you'd need some form of Nuisance Effect or even Unnatural Appearance. Otherwise, as malloyd said, your target would be aware of you trying to touch him, and of the effect when you did touch him. So he knows who attacked him and what it does, negating any No Sig benefit. However, it would be useful if your character is invisible.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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12-02-2018, 08:11 AM | #26 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Cheap Useful Abilities
Get Stinking Rich Quick (Intuition (Cosmic: No die roll +100%, Aspected: public market trading -20%, Immediate Preparation Required (10 minutes) -45%, Trigger (must make a trade with your own money) -20%, Environmental (Indoors) -10%, Accessibility: requires computer trading platform -40%, Nuisance (flatulence) -5%, Net -40%) [9]
Make a guaranteed successful market trade every 10 minutes, if you can stand yourself. Last edited by Donny Brook; 12-02-2018 at 08:14 AM. |
12-02-2018, 08:24 AM | #27 |
Join Date: Dec 2006
Location: Meifumado
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Re: Cheap Useful Abilities
This seems like double-dipping - it's almost a given that public trading is done on a computer.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
12-02-2018, 08:24 AM | #28 | |
Join Date: Jul 2007
Location: West Virginia
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Re: Cheap Useful Abilities
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Per Ardua Per Astra! Ancora Imparo |
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12-02-2018, 08:33 AM | #29 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Cheap Useful Abilities
Lots of people still trade by calling in to a brokerage. But I don't think it's double dipping anyway since both restraints apply. If you consider them lumped together, the pricing for whichever one your retain should reflect the effective impairment of the trait.
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12-02-2018, 08:46 AM | #30 | |
Join Date: Feb 2016
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Re: Cheap Useful Abilities
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