09-02-2019, 06:36 PM | #11 | |
Join Date: Aug 2011
Location: Snohomish, WA
|
Re: Yay for 1/64!
Quote:
A plastic peg mimicking the bottom of the cars would probably require new tooling (though depending on how the car molds were made it might be possible to just have a piece that gets swapped out). However... I suspect an enterprising 3D printer person might come up with one too. But I get the desire to focus on what is currently in design.
__________________
Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
|
09-03-2019, 03:01 AM | #12 | |
I do stuff and things.
Join Date: Aug 2004
|
Re: Yay for 1/64!
Quote:
We have no plans to go beyond support for four-player games.
__________________
Battlegrip.com, my blog about toys. |
|
09-03-2019, 08:12 AM | #13 |
Join Date: Aug 2011
Location: Snohomish, WA
|
Re: Yay for 1/64!
I know. Unfortunately I have a larger game group who like to play games with everyone, which is going to limit how often it gets to the table for us somewhat. :(
__________________
Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
09-03-2019, 04:49 PM | #14 | |
Join Date: Feb 2016
Location: Lancaster, PA
|
Re: Yay for 1/64!
Quote:
And yet somehow I get the feeling that the day after the "That's dedication..." backers start getting theirs there will be reports on the ways it breaks down under the strain of "larger than intended" games, suggestions for workarounds, etc...because if this community is one thing, it's very good at making Car Wars do tricks.
__________________
Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
|
09-03-2019, 05:23 PM | #15 |
Join Date: Jul 2005
Location: Australia, Queensland, Brisbane
|
Re: Yay for 1/64!
I'm keen to make some 1/64 scenery once we have some more info about the game.
@ Phil - have you play tested the game with any 3d Scenery? |
09-03-2019, 07:26 PM | #16 | |
Join Date: Aug 2011
Location: Snohomish, WA
|
Re: Yay for 1/64!
Quote:
The biggest strain will be game length. I'm a bit concerned about that already when you're doing a higher point game. There's another that I'm aware of that occurs already in 4 player (and to a lesser extent 3 player) match which would be much worse with a higher player count. You have a big advantage over to the player to your right - the ability to set your speed after they do and make multiple moves after they do is a massive advantage - it allows you to position yourself optimally to hit them and also minimize their ability to blast you. And in 4 player matches, you get that advantage 3 out of 4 turns (and 2 out of 3 in 3 player matches). (Playtesters, if you're reading this, grab a superbooster and advanced brakes. Alternate your speed back and forth between speeds of 3 and 5. Focus your attacks on the player to your right and try to position yourself to minimize their ability to fight back.)
__________________
Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
|
09-03-2019, 11:21 PM | #17 |
Join Date: Sep 2004
Location: Oakland, CA, USA
|
Re: Yay for 1/64!
Maybe I'm being simplistic, but couldn't you just paint a set a different color to add more players?
|
09-04-2019, 12:50 AM | #18 |
Join Date: May 2007
|
Re: Yay for 1/64!
How about we wait and see what the final game is like before we start making up house rules for it?
|
|
|