01-02-2020, 07:24 PM | #11 | |
Join Date: Jul 2007
Location: West Virginia
|
Re: Gamma World
Quote:
I love the wacky mutant generation system .
__________________
Per Ardua Per Astra! Ancora Imparo |
|
01-02-2020, 07:30 PM | #12 | |
Join Date: Jul 2007
Location: West Virginia
|
Re: MA starting level
Quote:
__________________
Per Ardua Per Astra! Ancora Imparo |
|
01-03-2020, 06:33 AM | #13 |
Join Date: Nov 2011
Location: Frederick, MD
|
Re: MA starting level
Meh. I would rather use GURPS. But I use the GW/MA tables for inspiration!
For sure. I am planning that each deck is an O’Neil Cylinder. So not only does the “known world” have walls (unscaleable mountains N and S), walking due E (or W) for ~50 miles returns one to the place you started. Also the days are long, there are no seasons, and no stars. The “Sun” is a line, not a circle, does not rise nor set, but only fades to moonlight. Of course, all this is normal for inhabitants, so hopefully the players probably won’t think to ask the last set of details right away. |
01-03-2020, 11:39 AM | #14 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: MA starting level
Quote:
Frex: "The day grows brighter as the morning proceeds" or "you step out of the house into the bright daylight" or "as afternoon wends into evening daylight gives way to the dimn twilight* of night". Describe the area as "bordered by mountains obstructing every path out" (or some such). This description is not a lie, though it is circumspect. * This one may be cheating, but most Players probably don't know twilight's technical definition... if they do...well... |
|
01-03-2020, 11:54 AM | #15 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Gamma World
Avoid, or be careful, correcting the Players when they make terminology mistakes, for instance:
If they say "Based on the sun's height, what time is it?" don't mention there is no sun, instead say "It's probably [time], it's about that bright out*". If they say "we're heading west to the mountains" and there are no mountains to the 'west' (being a cylinder), just reply with "Are you heading to [NAME] pass or [OTHER NAME] pass*, or to the 'uncrossable' section?" Or some such. How are you going to handle the 'looping' nature of the cylinder? Just quietly hope no asks 'what's in [direction]?' Is the entire concept "your people have always lived in the valley between the impassable mountains and no longer question the will of the Gods"? A decent way would be to remain cheekily circumspect, if there are multiple small villages in the section, saying "it's fastest to get to [village 2] by heading [direction], and then to [village 3] from there, then home from [village 3], than to go from [2] to home and then over to [3]" your Players may immediately think the villages lay in some sort of triangular fashion to one another rather than strung around a cylinder. Do you have 'magnetism' in this world (ie compasses) or do your villagers just happily not worry about directions (in which case saying things like "No, your Character doesn't have a concept of 'west', 'east', 'north', or 'south, your people say [village name]wise to refer to things in the direction of that village, [village name]wise for that direction, and [Dark Coloured Mountain] and [Lighter Coloured Mountain] for things in those directions". * If there are 'passable' areas well known for climbing to the portal for the next section that is. |
01-03-2020, 12:14 PM | #16 |
Join Date: Jul 2007
Location: West Virginia
|
Re: MA starting level
Evileyeore, that noble font of inspiration, just gave me an evil idea of true brilliance. It might be the case that the PCs have no familiarity with full total darkness. A corridor with no lights might be a greater horror than any of the people of their community have ever faced before.
__________________
Per Ardua Per Astra! Ancora Imparo |
01-03-2020, 12:18 PM | #17 |
Join Date: Jul 2007
Location: West Virginia
|
Re: Gamma World
In a cylinder that spins to create "gravity," you might be used to seeing the further away villages up in the sky. "Walk until you are in the sky." could be a completely normal sort of thing to say.
__________________
Per Ardua Per Astra! Ancora Imparo |
01-03-2020, 02:50 PM | #18 | |||||||||
Join Date: Nov 2011
Location: Frederick, MD
|
Re: Gamma World
Those are all great tips @evileeyore!
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
I am visualizing a long tubular light source (the “sun”) running the 25 mile length down the center of the cylinder. The glare would make it hard to see the 16 miles across to the other side, but at night (under moonlight) the other side would be visible. There are other ways to light an O’Neil Cylinder, but it would be convenient for there to be an elevator through the “sun” to connect the cylinders! Last edited by beetle496; 01-03-2020 at 03:17 PM. |
|||||||||
01-03-2020, 03:19 PM | #19 |
Join Date: Jul 2007
Location: West Virginia
|
Re: Gamma World
Beetle-496, you told me where they see the stars. They're the lights of the villages on the other side of the cylinder. At night these could be visible. The small lights of the night sky. As the patterns would be stable there would be constellations too.
__________________
Per Ardua Per Astra! Ancora Imparo |
01-03-2020, 04:23 PM | #20 | ||||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Gamma World
Quote:
Quote:
You could easily replace Cardinal Direction words with "windward, leeward, dark mountain, light mountain'. Then just describe when they travel from village 1 to 2 to 3 to 1 as "you leave the village wind/leeward and make your way to the next village" at least once and wait to see if anyone notices. Quote:
If the distances are just large enough there would be clouds, and the 'sun' and 'moon' might be permanently occluded behind them. See Erik the Viking for a take on a completely cloud shrouded land (the vikings in the movie believe that Fenrir swallowed the sun, which is why they have not seen it in anyone's lifetime)... Quote:
|
||||
Tags |
gamma world, metamorphosis alpha |
|
|