12-22-2019, 10:03 PM | #1 |
Join Date: Mar 2016
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What's the best way to handle timed advantages in PBP games?
I might be starting a play-by-post game soon and I was looking for advice on the best way to handle timed advantages like Luck. I'm looking for one of two things: a) a good system to make it work with the format or b) a suggestion on what a good frequency for the Game Time modifier is for a low-powered superhero game. I find the default 1 hr = 1 day, 1 session = 1 week to be too harsh.
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12-23-2019, 02:00 AM | #2 |
Join Date: Nov 2015
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Re: What's the best way to handle timed advantages in PBP games?
Always wanted to try, but never had the chance, so I have no idea what the pace is on these PbP games.
Not sure about 1 hr -> 1 day, but 1 session -> 1 week makes sense, as that's how often I usually play with my group. |
12-23-2019, 02:26 AM | #3 |
Join Date: Mar 2016
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Re: What's the best way to handle timed advantages in PBP games?
Think you're conflating two different things. The 1 hour-1 day and 1 session-1 week is the default conversion if you want to switch it to in-game time, not out of game time on a different format.
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12-23-2019, 03:35 AM | #4 |
Join Date: Nov 2015
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Re: What's the best way to handle timed advantages in PBP games?
I thought that was the conversion you wanted to apply from playing at the same table to playing by post
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12-23-2019, 03:51 AM | #5 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: What's the best way to handle timed advantages in PBP games?
I have not tried this, because I've done very little PbP, but converting "an hour of play time" to "a major scene, or two minor ones" might work. It motivates the players to keep moving things forwards, as opposed to slowing down the game.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
12-23-2019, 04:36 AM | #6 |
Join Date: Dec 2006
Location: Meifumado
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Re: What's the best way to handle timed advantages in PBP games?
You might try giving them tokens which refresh or expire at a certain rate. In a tabletop game you'd give them 5 tokens for a 5 hour session, for example, then you don't have to watch the clock. So calculate how many would be appropriate for a week or month of PBMing, and that's all they can use and they can't be carried over between cycles.
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12-23-2019, 04:53 AM | #7 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: What's the best way to handle timed advantages in PBP games?
Quote:
So for my online games I refresh hourly Abilities every turn or two and after every encounter (unless it feels like the encounter is going long and Hourlies where expended in the first 'half', I'm likely to refresh at a 'midpoint'). For per Session abilities, you have to have a feel for how long your sessions run. I probably get in four to six 'encounters' per session. |
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12-23-2019, 08:22 AM | #8 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: What's the best way to handle timed advantages in PBP games?
Quote:
The proper rate for replenishing luck in game time will depend on your game. If days pass quickly but important things happen each day, 1/day may be too generous. If the entire campaign goes down in an action-packed 48 hours, 1/hour may be too little.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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