11-01-2019, 07:28 AM | #1 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Dungeon Fantasy Magic Items 2
The not-so-subtle theme of the Dungeon Fantasy Roleplaying Game is more. We've tackled more monsters, so it's time for more stuff – specifically, magical stuff. But where's the fun in items that you can just pick up in town, or that every second horde pygmy you decapitate has two of already?One of everything Dungeon Fantasy Magic Items 2 picks up where the final chapter of Dungeon Fantasy Magic Items left off, bringing you 44 rare and in some cases unique artifacts that aren't merely collections of bonuses and standard spell effects. Each is carefully described and explained (very important when dealing with munchkins . . .), and comes with all the necessary stats – including a canonical sell price, weight, and power-item capacity. Every entry also comes with full-color art to help you visualize it, and an adventure seed that suggests how to work the item into your campaign. Reward yourself and maybe your players, if they're very, very good: Get Dungeon Fantasy Magic Items 2 today! — Store Link: http://www.warehouse23.com/products/SJG31-1009
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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