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Old 04-11-2017, 06:30 PM   #1
Kallatari
 
Join Date: Jan 2006
Location: Ottawa, Canada
Default Unreliable and time before FP goes away

The Unreliable limitation requires that you make a roll to activate an ability. If it fails, you can try again once per second, but at a cost of 1 FP.

I note that there's no timeframe listed in the trait. How long does this cost of 1 FP?

Does it apply only for the next second? The next minute? the next 5 minutes?
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Old 04-11-2017, 07:36 PM   #2
Anaraxes
 
Join Date: Sep 2007
Default Re: Unreliable and time before FP goes away

I agree with Hellboy. The extra roll to try to activate the ability is a sort of "extra effort" that costs 1 FP to do. Your maximum FP doesn't change, and the expended FP comes back at the usual rate for the character.
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Old 04-11-2017, 07:47 PM   #3
Kelly Pedersen
 
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
Default Re: Unreliable and time before FP goes away

Quote:
Originally Posted by Kallatari View Post
The Unreliable limitation requires that you make a roll to activate an ability. If it fails, you can try again once per second, but at a cost of 1 FP.

I note that there's no timeframe listed in the trait. How long does this cost of 1 FP?

Does it apply only for the next second? The next minute? the next 5 minutes?
I assume you're asking how long it takes before the fatigue cost for retrying goes away? As others have said, it doesn't reduce maximum FP, and the lost FP returns at the normal rate. If the duration of the FP cost for retrying is your question, I don't know if there's an official ruling on Unreliable specifically. However, Powers (p. 159) suggests rules for abilities costing FP for retries, and suggests 5 minutes as the time you have to wait until the retry cost goes away. I'd use that.
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Old 04-11-2017, 09:37 PM   #4
Kallatari
 
Join Date: Jan 2006
Location: Ottawa, Canada
Default Re: Unreliable and time before FP goes away

Sorry if I was unclear. I meant how long must you wait before the next use of your Unreliable power doesn't cost you 1 FP to attempt to activate it (as opposed to how long to recover a FP)

Thanks for pointing to the Repeated Attempt reference in Powers. I was familiar with the 5 minute rule, but I also knew that came with a cumulative skill penalty in addition to the fatigue, so wasn't sure if I should apply it or not to Unreliable which doesn't get a skill penalty. But it does make the most sense.
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