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Old 08-20-2013, 11:14 PM   #21
Agemegos
 
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Default Re: Character assignments

Quote:
Originally Posted by martinl View Post
I have no trouble with 'Endeavour,' if that is easiest, but 'Fridtjof Nansen' would be fine too.
I've used Endeavour before. Also Resolution, Southern Cross, and Icebird. People will begin to suspect an Australian bias even though I have also used Necho and Zheng He.
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Old 08-21-2013, 12:24 AM   #22
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Default Re: [OOC] The Starship 'Fritjof Nansen'

Thank you, Archangel Beth, answerer of PBP prayers!
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Old 08-21-2013, 01:08 AM   #23
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Default Proposed posting schedule

I propose that this game ought to consist of two sets of GM postings and two sets of character-player postings per week, timed as follows.

1st GM Postings: 1400 UTC Monday
That's
  • midnight Monday night for Luke and me
  • 9 AM Monday for jmurrell
  • 8 AM Monday for martinl (I think)
  • 0600 Monday for sir_pudding
The character-players get 48 hours to reply before

Deadline for 1st Character Postings: 1400 UTC Wednesday
That's
  • midnight Wednesday night for Luke and me
  • 9 AM Wednesday for jmurrell
  • 8 AM Wednesday for martinl (I think)
  • 0600 Wednesday for sir_pudding
Then I get 24 hours to produce

2nd GM Postings: 1400 UTC Thursday
That's
  • midnight Thursday night for Luke and me
  • 9 AM Thursday for jmurrell
  • 8 AM Thursday for martinl (I think)
  • 0600 Thursday for sir_pudding
Then the character-players get 60 hours to reply before

Deadline for 2nd Character Postings: 0200 UTC Sunday
That's
  • midday Sunday for Luke and me
  • 9 PM Saturday for jmurrell
  • 8 PM Saturday for martinl (I think)
  • 1800 Saturday for sir_pudding
Which leave me 36 hours to prepare the next cycle.



This would give every character-player two evenings to work on any response, allowing flexibility. But Luke's evenings would be Friday and Saturday nights, which a roaring man of the town like himself might be busy on both of. Comments?
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Old 08-21-2013, 02:36 PM   #24
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Default Re: [OOC] The Starship 'Fritjof Nansen'

That schedule works for me, and you did get the right time zone.
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Old 08-21-2013, 03:02 PM   #25
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Default Re: [OOC] Starship 'Endeavour'

Quote:
So 495 for the founding of the Empire itself and 501 for start of the Imperial schools. Which means that Imperials born and raised ('farmed fur') in 532 can't be any older than mid-thirties.

And the first Marine regiments as such were established in 507. So any Marines with more than 25 years in uniform would have started as Foundation troops of some sort.
Quote:
Originally Posted by Agemegos View Post
Those are the unavoidable necessities of examining the process by which the Empire rediscovered the Periphery. In view of the Empire's necessary attitudes to what might be out there I couldn't get them to put off Survey any longer. And I couldn't extend Survey much by increasing the number of colonies because Survey is really cheap and the Empire's wealth is growing fast in this period. Besides, to get more colonies I had to postpone the Destruction of Earth, and when I did that population and development on Tau Ceti got out of hand.
I wasn't complaining. Just seeing what the limits were for different characters. Are my numbers correct?
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Old 08-21-2013, 03:04 PM   #26
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Default Re: [OOC] The Starship 'Fritjof Nansen'

Schedule looks doable to me.
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Old 08-21-2013, 04:06 PM   #27
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Default Re: [OOC] Starship 'Endeavour'

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Originally Posted by jmurrell View Post
I wasn't complaining. Just seeing what the limits were for different characters. Are my numbers correct?
Pretty much. A child born in 484 will have been about eleven when the name changed from "Eichberger Foundation" to "Empire" and the condition from "war" to "peacekeeping". S/he will have spent at most one year in one of the reorganised schools. And s/he would be 48, with the barest minimum of experience of the classic fur-farm. Such an officer would be technically a graduate of the Imperial schools program, but would have been more shaped by some ad hoc educational arrangement, and would remember understanding current affairs before the Empire. The general intention of s/his memesculpt would be the same as that of the Program, but the details would most likely be different, and the work perhaps less thorough.


Someone would have to be no older than 45 to have spent the whole of senior school in a fur farm, which I would call the point at which the modern arrangements would seem normal and natural. An officer born in 491 probably won't remember the Wars or the Treaty, will have started middle school in the Imperial Schools Program, will have gone to a Program senior school at a time when all the other students had known no other senior schooling arrangements, will show all the characteristics of farmed fur, and will be 40 or 41. A mink kit born in the beginning of the baby boom of 495— will be a native-born citizen of IDJ, will have started primary school in the Program, will be fully-operational farmed-fur mink, and will be 36.

In short, the characteristics of farmed fur background are phased in for officers between 36 and 45. The older officers aren't farmed fur, and the mink feature that they most likely lack is the formal treatment of outsiders. The farmed-fur accent is probably diffusing both ways.


Before there were Marines the Foundation and Empire had several types of more specialised units: spaceport security units, boarding teams on some warships, drop troops…. Counter-terrorism wasn't such a focus, and hostage rescue still isn't. It's not until after Survey that the Colonial Office Assistance Department is going to develop with its hundreds of thousands of field stations. Anyway, before 507 PDT there were hundreds of independent little units each created separately for a particular purpose, with no standardisation of organisation, training, or equipment. None was bigger than about five hundred all ranks, and there were no senior commands or general staff. No officer academy, staff college, or war college, either. Officers were trained by apprenticeships and learned from teaching programs.

So the Imperial Marines is really only 25 years old. The oldest officers who started as "wet-behind-the-ears Academy grads who think they know more than their superiors" are only about 41.

The oldest marine that BuPers would think of assigning to this mission might be 75, and might have joined an Eichberger Foundation security unit in, say, 475 PDT. That's early enough to have seen fifteen years of active service before hostilities petered out in 490, perhaps been a prisoner-of-war for years, changed cap badges in 495, been amalgamated in the Crime of '07, and served 25 years in the Imperial Marines. Hell of a corporal, though.
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Old 08-21-2013, 06:09 PM   #28
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Default Re: [OOC] The Starship 'Fritjof Nansen'

Aargh! I thought of doing some example character concepts to illustrate the focus and level of detail I want at this stage. And then I thought that I had better not post any good character ideas at the middle of the target space in case players in trying to be original then avoided good concepts. So I started thinking about bizarre and grossly unsuitable character concepts to illustrate form but not content. And now they have taken roost and my mind is occupied by a gang of freaks and misfits.
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Old 08-21-2013, 08:34 PM   #29
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Default Re: [OOC] The Starship 'Fritjof Nansen'

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Originally Posted by Agemegos View Post
And now they have taken roost and my mind is occupied by a gang of freaks and misfits.
That's okay, I'll be sending some freaks and misfits to join them shortly...
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Old 08-21-2013, 08:41 PM   #30
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Default Re: [OOC] The Starship 'Fritjof Nansen'

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That's okay, I'll be sending some freaks and misfits to join them shortly...
Be quick! I have told Jeff that whomsoever submits his tenders first will get two bonus points, and whomever is second will get one bonus point*.


* These are not character points. And I probably won't be imposing a budget constraint on character generation anyway. But it is a prize of sorts.
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