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Old 11-16-2017, 04:03 PM   #31
sir_pudding
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Default Re: The use of DOLLARS not a fantasy/medieval money system. WHY???

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Originally Posted by Say, it isn't that bad! View Post
Looks like a shuriken to me.
Mental note: make culture where the principle coin is a shuriken.
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Old 11-16-2017, 04:23 PM   #32
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Default Re: The use of DOLLARS not a fantasy/medieval money system. WHY???

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Mental note: make culture where the principle coin is a shuriken.
Thus leading to the creation of cultural idioms like "throw money at the problem" or "throw good money after bad".
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Old 11-16-2017, 05:18 PM   #33
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Default Re: The use of DOLLARS not a fantasy/medieval money system. WHY???

I never knew about the use of ¤. I always thought GURPS should use the Paraguayan guaraní symbol, ₲. In Dungeon Fantasy, maybe that can stand for "gold."
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Old 11-16-2017, 05:51 PM   #34
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Default Re: The use of DOLLARS not a fantasy/medieval money system. WHY???

Am I the first one to think it should've been represented by a pyramid?
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Old 11-16-2017, 05:59 PM   #35
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Default Re: The use of DOLLARS not a fantasy/medieval money system. WHY???

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Originally Posted by MIB.6361 View Post
Am I the first one to think it should've been represented by a pyramid?
Some options:

▲50
△50
▴50
▵50
◬50 (this one has a dot which looks kinda like an eye, but it's too small)
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Old 11-16-2017, 06:37 PM   #36
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Default Re: The use of DOLLARS not a fantasy/medieval money system. WHY???

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Originally Posted by Anaraxes View Post
Thus leading to the creation of cultural idioms like "throw money at the problem" or "throw good money after bad".
I was thinking more about "cutting a deal".

In my fantasy setting, one nation issues coins based on pit mines, so they're called pits. But as they're well known for debasing coins severely over the years, things of low or deceptive value are called the pits.
Their official large unit similar to the pound is Tor for mountain. I'm considering using it as mocking slang for something so rare as to make one doubt its existence.
But I'm also lazy, so mostly equate them to decimal based dollars and cents. With minor exchange rate differences between nations.
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Old 11-16-2017, 06:54 PM   #37
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Default Re: The use of DOLLARS not a fantasy/medieval money system. WHY???

The only place I recall ever seeing ¤ used before is the original Sid Meier's Colonization. So to me, it tends to represent large investment levels of money.

"Hey, this is a good deal, I can get 500 tons of cotton cloth for ¤135. Now... can I fit that in my sloop?"
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Old 11-16-2017, 09:10 PM   #38
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Default Re: The use of DOLLARS not a fantasy/medieval money system. WHY???

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Originally Posted by sir_pudding View Post

Mental note: make culture where the principle coin is a shuriken.
That's actually pretty cool right there! Hmm . . . one star shuriken costs $3 and weighs 0.1 lb., while $3 in copper is 0.06 lb. but isn't an effective weapon. Yeah, I like it.

(The big problem with using funky symbols is that while Unicode may allow them, the typefaces we prefer in our printed books don't always play nicely with them. I stand by "$" . . . which could still be shorthand for "Shuriken.")
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Old 11-16-2017, 11:06 PM   #39
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Default Re: The use of DOLLARS not a fantasy/medieval money system. WHY???

Personally I love pounds, shillings, and pence. In fact I've played for years with the idea of a monetary system that also uses stones (14 lbs.), hundredweight (112 lbs.), and tons (2240 lbs.). But my players don't like exotic units that much, and in fact they don't tend to want to do that much accounting in the first place.
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Old 11-17-2017, 12:05 AM   #40
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Default Re: The use of DOLLARS not a fantasy/medieval money system. WHY???

I find that once you show someone a coin with quartering marks and some clipped quarters and halves, they usually get why coins are mostly factors of 12. This doesn't matter much do DFRPG though.
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