05-15-2011, 05:32 PM | #1 |
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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[SUPERS] Help to build my first Supers
This is the first time I'm playing the Supers genre for GURPS. I'm used to play GURPS, specially DF games (my preferred setting) and I even have GURPS Powers and GURPS Supers, but I still would like to receive some hints from experienced players of this kind of genre.
We have 1000 character points with -100 disadvantages and -5 points from perks. Power level is limited to I-scale => Maximum dice of Innate Attack or basic swing damage: 15d. Maximum DR: 50. Maximum Damage Reduction factor: 10. Maximum level of ST with Super-Effort: +10 (+100). I was thinking to use the Archetype template (GURPS Supers p. 42) and the Brick template (GURPS Supers p. 44-45) as models to help me build my character. I want to make a tough guy, similar to Hugo Danner with some few differences (like flying advantage instead of Super Jump). So here comes some questions:
I think that's all for now. Waiting for answers. |
05-15-2011, 05:48 PM | #2 | ||||||||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [SUPERS] Help to build my first Supers
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05-15-2011, 06:59 PM | #3 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [SUPERS] Help to build my first Supers
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GURPS Supers discusses these in Chapter 2, iirc. Bill Stoddard |
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05-15-2011, 06:59 PM | #4 | |||||
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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Re: [SUPERS] Help to build my first Supers
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Most bricks have some levels of Super Jump, so I think it would be better have Flight. It's basically Hugo Danne with flight instead of Super Jump. Quote:
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And what contact agents do you mean? Quote:
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I'll try to convince the GM to allow it. |
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05-15-2011, 07:03 PM | #5 | |
Join Date: Nov 2007
Location: Brazil
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Re: [SUPERS] Help to build my first Supers
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It seems a bit unbalanced if you don't have to.
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Current Playing: Gurps Fantasy. Current GMing: DnD 3.5 on an original setting. Planning a GURPS Sci-Fi Campaign. |
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05-15-2011, 07:08 PM | #6 | |
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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Re: [SUPERS] Help to build my first Supers
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A Supers with ST 30/120 can double or triple his Super-ST with Power Blow? If so, what skill level would be pratically usable? Power Blow 21? |
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05-15-2011, 08:09 PM | #7 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [SUPERS] Help to build my first Supers
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Bill Stoddard |
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05-15-2011, 08:09 PM | #8 |
Join Date: Jul 2007
Location: One Mile Up
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Re: [SUPERS] Help to build my first Supers
If your GM doesn't allow the eliminated FP cost on Super ST, try talking him into an Energy Reserve (ER). Expended ER points are regained in tandem with FP, so you'll be able to use your Super ST again twice as quickly. As an added bonus, ER is not drained by Fatigue attacks.
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05-15-2011, 08:21 PM | #9 | |
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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Re: [SUPERS] Help to build my first Supers
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By the way, that makes HT 20 (hence more FP) even more desirable, don't you think? And what do you think about A) Strike (body parts) to increase damage unarmed damage and B) Attribute Substitution (Power Blow based on HT) perk? Last edited by Carlos; 05-15-2011 at 09:50 PM. |
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05-15-2011, 08:42 PM | #10 |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: [SUPERS] Help to build my first Supers
"Contact agents" refers to attacks that work by touching the skin or just barely piercing it, such as a syringe that contains a knockout drug, or a dart that's poisoned, or a Typhoid Mary type who can infect you with a fingernail scratch. Tough Skin means that even though you're resistant to serious damage, those sorts of attacks can still pass through ... you still have skin that can be pricked and poked, not a body of marble that will break off such trivial impediments.
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help supers, question |
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