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Old 11-01-2011, 07:28 PM   #11
DouglasCole
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Default Re: Call for Playtesters: GURPS Martial Arts: Technical Grappling

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Originally Posted by Refplace View Post
"Hey guys, I will open up the clubhouse and supply pizza to a few who will help me out with testing some rules and no you don't have to learn the whole game. Just let me know how well it models what you know from real life or imagine from a movie"
I want to chime in and emphasize the " . . . imagine from a movie" point. GURPS is about more than gritty realism, and there's a reason that the same author can and did write both Gun Fu and Tactical Shooting. Both are very important parts of the shootin' genre.

Grappling in GURPS can be MMA, or it can be Black Widow from Iron Man 2 (and 3, and The Avengers). Both can be played with the GURPS Basic Set . . .
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Old 11-01-2011, 07:30 PM   #12
DouglasCole
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Default Re: Call for Playtesters: GURPS Martial Arts: Technical Grappling

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. . . (which I mentioned in my application so will probably be denied) . . .
In playtesting and in life, defeatism never helps. :-)
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Old 11-03-2011, 04:17 PM   #13
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Default Re: Call for Playtesters: GURPS Martial Arts: Technical Grappling

(As per previous post)

As of this morning, the application process is closed. If you applied, watch your inbox tomorrow.
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Old 11-04-2011, 07:09 AM   #14
D10
 
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Default Re: Call for Playtesters: GURPS Martial Arts: Technical Grappling

Im curious to see if you are gonna allow BJJ stylists to have maneuvers that allow them to radically exchange the grappling situation.

reversion gif

another sweep
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Old 11-04-2011, 02:58 PM   #15
DouglasCole
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Default Re: Call for Playtesters: GURPS Martial Arts: Technical Grappling

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Im curious to see if you are gonna allow BJJ stylists to have maneuvers that allow them to radically exchange the grappling situation.

reversion gif

another sweep
Guess you'll have to wait and find out. Early peeks and influence of the draft is what playtests are for!
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Old 11-10-2011, 11:05 AM   #16
DouglasCole
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Default Re: Call for Playtesters: GURPS Martial Arts: Technical Grappling

We are T-4 hours to playtest start. You have four hours to reach minimum safe distance. We are four hours from playtest start. You have four hours to reach minimum safe distance. Feel free to scream and run. Or scream and leap. Or figure out how to properly model a flying arm bar using the concepts of something really cool, but we're not revealing it here!
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Old 11-10-2011, 11:11 AM   #17
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Default Re: Call for Playtesters: GURPS Martial Arts: Technical Grappling

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We are T-4 hours to playtest start. You have four hours to reach minimum safe distance. We are four hours from playtest start. You have four hours to reach minimum safe distance. Feel free to scream and run. Or scream and leap. Or figure out how to properly model a flying arm bar using the concepts of something really cool, but we're not revealing it here!
Got two ready to go :) Others will wait for someone else to have a chance.
can I say this will do for grappling what tactical shooting did for guns? If not ignore this window, nothing to see here
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Old 11-11-2011, 06:01 PM   #18
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Default Re: Call for Playtesters: GURPS Martial Arts: Technical Grappling

I am going to buy the result :)
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