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10-25-2011, 07:58 PM | #1 | |
Join Date: Aug 2004
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Call for Playtesters: GURPS Martial Arts: Technical Grappling
Call For Playtesters: GURPS Martial Arts: Technical Grappling GURPS Martial Arts: Technical Grappling puts the current grappling rules in an arm bar until they bang on your desk in submission! The supplement introduces a few new rules that allow grappling to be treated as a continuum of control rather than being "grappled" and "not grappled," and seeks to find pressure points in the rules for posture and position. It explains how to model increasing control over an opponent, a different approach to grappling with different parts of the body, and a completely new top-to-bottom take on grappling with weapons. It adds new perks and techniques where appropriate, and revisits existing rules to ensure compatibility with the new ones! Playtesters must be registered e23 customers who have spent more than $50 at e23 in the past 12 months. We expect you to know the GURPS Basic Set and GURPS Martial Arts very well indeed. We'll give preference to playtesters who have experience with or access to some or all of:
The playtest is currently scheduled to run from November 7 through November 28. Prospective playtesters should e-mail kenclary@gmail.com with [TG] (for "Technical Grappling") in the subject. Include your preferred e-mail address for the closed playtest mailing list, correct spelling of your name as it may appear in print, your e23 login name, and a few words on why we should pick you: qualifications, experience, current gaming group(s), etc. Please submit in this format: Quote:
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10-27-2011, 05:24 AM | #2 |
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
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Re: Call for Playtesters: GURPS Martial Arts: Technical Grappling
WOW! Now I gotta buy 4E to start my MMA campaign
I know BJJ, am a martial arts enthusiast and know a lot of the intricacies of grappling, but my lack of knowledge of the 4e will leave me out of this |
10-27-2011, 06:27 AM | #3 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Call for Playtesters: GURPS Martial Arts: Technical Grappling
That's not a guarantee. if youre interested, I'd apply. Worst that can happen is you send an email and don't get in this one . . . And we arent kidding about slots for newbies.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
10-27-2011, 08:34 PM | #4 |
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
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Re: Call for Playtesters: GURPS Martial Arts: Technical Grappling
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10-31-2011, 09:14 PM | #5 |
Join Date: Aug 2004
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Re: Call for Playtesters: GURPS Martial Arts: Technical Grappling
We are still looking for a few more playtesters.
In particular, if you fit any of the following:
The application deadline is the end of the day this Wednesday. |
10-31-2011, 09:47 PM | #6 |
Join Date: May 2008
Location: CA
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Re: Call for Playtesters: GURPS Martial Arts: Technical Grappling
I'd apply to the playtest, except I doubt I'd be able to test the grappling rules in an actual game; unfortunately, my character in my weekly Monster Hunters-like game is an old man with no grappling skills at all. If the playtest were to take place during the New Year, I'd have a nice Cyberpunk game to test the grappling in with cyborgs and such, but unfortunately it isn't. Just bad timing, I guess. Too bad. I liked the Alternate GURPS Pyramid article on grappling; sounds like this might be in a similar vein.
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11-10-2011, 11:05 AM | #7 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Call for Playtesters: GURPS Martial Arts: Technical Grappling
We are T-4 hours to playtest start. You have four hours to reach minimum safe distance. We are four hours from playtest start. You have four hours to reach minimum safe distance. Feel free to scream and run. Or scream and leap. Or figure out how to properly model a flying arm bar using the concepts of something really cool, but we're not revealing it here!
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
11-10-2011, 11:11 AM | #8 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Call for Playtesters: GURPS Martial Arts: Technical Grappling
Quote:
can I say this will do for grappling what tactical shooting did for guns? If not ignore this window, nothing to see here |
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11-11-2011, 06:01 PM | #9 |
Join Date: Oct 2004
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Re: Call for Playtesters: GURPS Martial Arts: Technical Grappling
I am going to buy the result :)
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4E books: Basic, Powers, Fantasy, Magic, Thaumatology, High Tech, Ultra-Tech, Martial Art, Supers, Space (SC only), Spaceships plus GCA and 66 of 3E books PDF: 4E as above plus Bio-Tech, DF and more |
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