07-23-2012, 03:10 PM | #21 |
Join Date: Sep 2009
Location: Virginia
|
Re: GURPS: xxxxx Kits
I agree. Though I think that if we ever get a GURPS 5e, that the rules should be presented from simple and build to complex(including new rules to bridge the ultra-lite to lite gap). It would help new players get into GURPS and change one of largest flaws about GURPS. That even if you want a simple game you have to wade through a lot of rules and options to whittle it down.
|
07-23-2012, 03:26 PM | #22 | |
Join Date: Jul 2008
|
Re: GURPS: xxxxx Kits
Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
07-23-2012, 03:38 PM | #23 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: GURPS: xxxxx Kits
|
07-23-2012, 04:23 PM | #24 | |
Join Date: Feb 2005
Location: Virginia, US
|
Re: GURPS: xxxxx Kits
Quote:
|
|
07-23-2012, 05:08 PM | #25 |
Join Date: Apr 2011
|
Re: GURPS: xxxxx Kits
My approach to running games is to start with a story to tell. Once you have that, the players can decide if they want to build characters to be in that setting.
I'm not saying dictate what characters they will play, but if you're running a story just because your gf or someone else wants you to, you'll never have the same passion. Besides, there are lots of players and only one of you. And GMs do more work than players. Players have fun with their characters, GM's job is to have fun, too, building the setting and story. Once you know what kind of story to tell, deciding what campaign options and character rules you'll have in place is much easier. GURPS lets you have the kitchen sink, but you need to throw out everything that you're not going to actually be able to use or you'll be buried. Especially as a newbie GM. |
07-24-2012, 06:40 AM | #26 | |
Join Date: Sep 2009
Location: Virginia
|
Re: GURPS: xxxxx Kits
Quote:
New rules that I would like to see would be ways to simplify and speed GURPS up. Not replacement rules but optional rules. Like armor as dice in the core book, or ways to speed combat up by streamlining or combining rolls, etc.. Basically I would like to have GURPS 5e address 75% of the so call "flaws" that people see in it the system(true or not). |
|
07-24-2012, 06:53 AM | #27 | |
Join Date: Sep 2004
Location: Medford, MA
|
Re: GURPS: xxxxx Kits
Quote:
|
|
07-24-2012, 07:00 AM | #28 |
Join Date: May 2005
Location: Oakdale, MN
|
Re: GURPS: xxxxx Kits
|
07-24-2012, 11:28 AM | #29 |
Join Date: Aug 2004
Location: U.K.
|
Re: GURPS: xxxxx Kits
Kind of. I was responsible in both cases, and in both cases I started with the text file for GURPS Lite, and then ripped out significant but locally irrelevant chunks, spot-welded assorted stuff from the Basic Set back in, spent some time working out how the setting interacted with the rules and tweaking the text (not least the equipment lists) accordingly, and then ran the whole thing through fairly serious peer review and changed large parts of it yet again.
For good and sufficient reasons, the rules in Discworld are less recognisably "tweaked Lite"b than those in Vorkosigan; they have lots of Disc-specific examples (many mimes died to bring you this combat system), some simplified and abstracted bits (some original, some borrowed from other books), and a whole new magic system. But they're still definitely GURPS.
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
07-24-2012, 12:19 PM | #30 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
|
Re: GURPS: xxxxx Kits
From someone who has written for Pyramid, loves Discworld, has some deep knowledge of the mechanics of GURPS, and was in the playtest of The Discworld Roleplaying game, second edition, I must say that it is probably the BEST introduction to GURPS, ever, on top of being faithful to the source material.
I really hope it succeeds, after the Editing of Doom (it's a THICK book). I'm quite sure that SJG has invested substantial resources in it, and the word is, licenses rarely pay off. I'm buying it, and paying the S&H to Spain (and it's a THICK book) if I do not get a comp. It will at least grace my shelves next to the 1st ed hardcover, and the 1st ed hardcover, Spanish edition. |
Tags |
cardboard heroes |
Thread Tools | |
Display Modes | |
|
|