01-07-2012, 11:48 AM | #31 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Dungeon Saints Designer Notes
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But for lighting up an area without blinding people at the center I like persistent and ranged. Or use Control to create a bunch of Mirrors, that would work too. |
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01-07-2012, 11:50 AM | #32 | |
Join Date: May 2008
Location: CA
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Re: Dungeon Saints Designer Notes
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01-07-2012, 11:53 AM | #33 |
Join Date: Jan 2010
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Re: Dungeon Saints Designer Notes
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01-07-2012, 11:59 AM | #34 |
Join Date: May 2008
Location: CA
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Re: Dungeon Saints Designer Notes
Problem is that it needs Cosmic, No Die Roll Required, Reduced FP Cost 2, and Reduced Time 1, for a total +160% in modifiers. Sure, I could just say that 'Light up everything in x yards' is a -240% limitation (or whatever), but that's silly. There need to be some proper guidelines for how much of an area Create Light (or some other advantage, such as the Illumination perk) can light up.
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01-07-2012, 07:51 PM | #35 | ||
Join Date: Aug 2004
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Re: Dungeon Saints Designer Notes
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For Create 1, Reduced Time may not be a good investment unless it's important to get the effect instantly. Some levels of Reliable are probably more cost-effective than the Cosmic. This old thread might help as far as suggested guidelines are concerned. I'd say that for what you seem to want, a Perk is the right way to go. |
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01-07-2012, 08:32 PM | #36 |
Join Date: Sep 2004
Location: Canada
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Re: Dungeon Saints Designer Notes
Level 1 create light isn't "a flashlight". Trust me on this. It's a HUGE amount of light. I'm splitting it up into 10 "microlevels" because of how much light it is (and how often people just want "a flashlight").
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01-07-2012, 09:51 PM | #37 | |||
Join Date: May 2008
Location: CA
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Re: Dungeon Saints Designer Notes
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Finally: Seriously, I switched over to using a Perk for this over a dozen posts ago. If you want to continue trying to tell me why Create Light doesn't work for what I want (which is something I myself said), then do so in another thread. We're cluttering up this one massively. |
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01-10-2012, 02:53 PM | #38 | |
Join Date: Jun 2011
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Re: Dungeon Saints Designer Notes
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As per my understanding of alternate abilities, when using something else you may as well not have the payload advantage at all. Payload is buying the space not access to an already existing space, so therefore all your stuff would go poof / get dumped on the floor? I kinda hope I'm wrong, but if I am you're getting a 1/5 discount for very little inconvenience. |
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01-10-2012, 03:10 PM | #39 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Dungeon Saints Designer Notes
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Tags |
divine favor, dungeon saints |
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