Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 11-15-2011, 01:51 PM   #71
Kuroshima
MIB
Pyramid Contributor
Mad Spaniard Rules Lawyer
 
Kuroshima's Avatar
 
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
Default Re: Pyramid #3/36: Dungeon Fantasy

PseudoFenton, you got exactly what I was intending to convey with the Mystic Knight. It's kind of my pet peeve that gish warriors are so hard to do in most systems, so when the opportunity of writing the Mystic Knight appeared, I couldn't but jump in.
__________________
Antoni Ten
MIB3119
My GURPs character sheet
My stuff on e23
Kuroshima is offline   Reply With Quote
Old 11-15-2011, 02:34 PM   #72
Kalzazz
 
Join Date: Feb 2009
Default Re: Pyramid #3/36: Dungeon Fantasy

Can you explain what gish is? I don't think I'm at all familiar with it
Kalzazz is offline   Reply With Quote
Old 11-15-2011, 02:37 PM   #73
jblalock77
 
jblalock77's Avatar
 
Join Date: Jul 2011
Location: West Texas
Default Re: Pyramid #3/36: Dungeon Fantasy

Githyanki fighter/magic user. Old school AD&D.
jblalock77 is offline   Reply With Quote
Old 11-16-2011, 06:49 AM   #74
Jürgen Hubert
 
Jürgen Hubert's Avatar
 
Join Date: Sep 2004
Location: Oldenburg, Germany
Default Re: Pyramid #3/36: Dungeon Fantasy

Quote:
Originally Posted by jblalock77 View Post
Githyanki fighter/magic user. Old school AD&D.
More generally, the ability to make characters as a blend of two existing classes or roles who aren't either overpowered or underpowered in comparison to "normal", more focused characters.
__________________
GURPS Repository Sunken Castles, Evil Poodles - translating German folk tales into English!
Jürgen Hubert is offline   Reply With Quote
Old 11-16-2011, 06:54 AM   #75
mhd
 
mhd's Avatar
 
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
Default Re: Pyramid #3/36: Dungeon Fantasy

Yeah, the typical fighter/magic-user requires a level of synergy that a lot of systems and backgrounds can't handle.
mhd is offline   Reply With Quote
Old 11-16-2011, 08:25 AM   #76
Jeffr0
 
Jeffr0's Avatar
 
Join Date: Mar 2005
Location: Harrisonburg VA
Default Re: Pyramid #3/36: Dungeon Fantasy

Nah, it's a piece of cake.

Just give the fighter/magic-user the abilities of both classes... then jack up the amount of experience it takes to level him up. Then put a strict level limit on him... and only allow non-human characters to do this.

What else do you need...?
__________________
Jeffro's Space Gaming Blog
Microgames, Monster Games, and Role Playing Games
Jeffr0 is offline   Reply With Quote
Old 11-16-2011, 08:28 AM   #77
mhd
 
mhd's Avatar
 
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
Default Re: Pyramid #3/36: Dungeon Fantasy

Some super-special armor only his race can wear?
mhd is offline   Reply With Quote
Old 11-16-2011, 02:20 PM   #78
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Pyramid #3/36: Dungeon Fantasy

Laser swords are a nice touch :)
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 11-16-2011, 02:52 PM   #79
PseudoFenton
 
PseudoFenton's Avatar
 
Join Date: Apr 2010
Location: Land of the Britons
Default Re: Pyramid #3/36: Dungeon Fantasy

Quote:
Originally Posted by Jeffr0 View Post
Nah, it's a piece of cake.
I prefer the recipe where you mix a batch of multiple high cost attributes, so if this were to be a gurps cake that'd be IQ and DX, with some Will and ST required too.

Then add some solid backbone skill requirements for the layer fillings, at least two layers but normally it ends up being three. Making this a gurps cake will probably mean you need a layer of weapon skills, a layer of spell skills, and then a layer of metamagic skills and techniques to go in the middle of the weapons and spells.

You then add in some annoying artificial flavours, so say race restrictions and unusual background overheads (as everyone knows it way too powerful to just let anyone cast and wield swords, need some UB for that) and probably something entirely random and nothing to do with the original goal, like say, underwater breathing, because only the fishfolk teach these skills.

Then bake using an overly hot oven which burns off at least half of the cake leaving very little that's still edible afterwards, so for gurps lets say half the magery limit and randomly cap weapon skills to only Attribute +4.

...and then serve the cremated, foul tasting remains three weeks after its gone stale, to ensure that it's balanced against all the other cakes which are on offer.

The GM can also make this cake more attractive by adding pretty light effects (that do nothing and hardly last) by serving with candles, or adding a random $ cost for even rolling up one of these characters by sprinkling hundreds of thousands to the top of the cake.
__________________
...like a monkey with a wrench.
PseudoFenton is offline   Reply With Quote
Reply

Tags
divine favor, dungeon fantasy, pyramid 3/36, pyramid issues


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:48 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.