Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-13-2011, 01:03 PM   #21
CousinX
 
CousinX's Avatar
 
Join Date: Oct 2008
Location: Shangri-La
Default Re: [MH] Weapon Master for non-warriors

Quote:
Originally Posted by Kuroshima View Post
Again, what I don't want, is to render the warrior obsolete (as in, the Crusader does whatever the warrior does, only better). The warrior, apparently, has two main shticks, Blade! and Weapon Master. if I'm offering Weapon Master to the Crusader for 9 points, then it must means that Blade! is awesome enough to make the Warrior good enough.
Another option is to allow the Warrior to expand his signature abilities even further, perhaps with Trained by a Master and a broader selection of cinematic skills and techniques, or possibly by cribbing over some combat power-ups from DF. (In fact, I'd look at DF as prime material to mine perks and power-ups for various MH templates from.) And you know at least as well as anyone, Imbuements are another powerful option that could expand the warrior into places that the other templates can't easily follow ... I'm thinking of the Mystic Knight (still one of my favorite DF templates). This way, even if the Weapon Master Crusader starts to tread on the Warrior's turf, the Warrior's so much better at hacking things to pieces that the Crusader is mostly just playing back-up.

And of course, if the Crusader (and others) get to buy toned-down Warrior abilities, maybe the Warrior can buy some toned-down Crusader (and other) abilities.


Quote:
Originally Posted by Kuroshima View Post
[...] What I'm going to do, is tell him that he can not take it at character creation. It will be available as a specific prayer, and once he successfully requests it 3-4 times, he will get the chance to purchase it. He's not devoting points to extra ST, so it will be less effective with Weapon Master than with some of the alternatives
That seems quite reasonable: limit "out-of-template power-ups" to being purchased with earned points, and require that they do something in-game to qualify. I think you (or someone) mentioned that other character types might be interested in WM, like the Inhuman or Experiment ... I say let 'em, but make work for it in-game!
CousinX is offline   Reply With Quote
Old 08-14-2012, 07:49 PM   #22
Carlos
 
Carlos's Avatar
 
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
Default Re: [MH] Weapon Master for non-warriors

Quote:
Originally Posted by SCAR View Post
However, since the Warrior was WM for All Weapons, I don't think it would be a big deal to allow other templates to take the 1 or 2 weapon versions of WM.
I don't think so.

First, because some players (like me) don't mind to be weapon specialists, just like the Swashbuckler and the Scout in the DF series. In fact, I think that if MH Warriors had the possibility to buy a variable Weapon Master (from 20 up to 45) and spend, let's say, 20 points to buy one melee skill at DX+5 or 24 points for DX+6, many players would choose that path.

Warriors, unlike Crusaders and Experiments, have no special powers (maybe their Striking ST 5 could be considered a power), so they rely on their Weapon Master to A) Make more attacks; B) Parry more attacks; C) Do sweet, extra damage; D) Have access to some few chi skills, possibly buying some cinematic perks and techniques too.

Advantages that increase ST like Blessed and Adrenal Muscular Trigger already offers a damage boost similar to that of Weapon Master. Allowing Crusaders to buy Weapon Master, even for one weapon, would raise their damage even further, overcoming the Warrior as the melee damage dealer. They will also attack and defend more often.

That said, Experiments, Crusaders and Inhumans with Weapon Masters are great to them, but not that nice (and fair) with Warrior, IMHO. But maybe Rev will solve that problem with a future MH issue, creating multi-lenses and Power-ups.
Carlos is offline   Reply With Quote
Old 08-15-2012, 03:19 AM   #23
Kuroshima
MIB
Pyramid Contributor
Mad Spaniard Rules Lawyer
 
Kuroshima's Avatar
 
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
Default Re: [MH] Weapon Master for non-warriors

Quote:
Originally Posted by Carlos View Post
I don't think so.

First, because some players (like me) don't mind to be weapon specialists, just like the Swashbuckler and the Scout in the DF series. In fact, I think that if MH Warriors had the possibility to buy a variable Weapon Master (from 20 up to 45) and spend, let's say, 20 points to buy one melee skill at DX+5 or 24 points for DX+6, many players would choose that path.

Warriors, unlike Crusaders and Experiments, have no special powers (maybe their Striking ST 5 could be considered a power), so they rely on their Weapon Master to A) Make more attacks; B) Parry more attacks; C) Do sweet, extra damage; D) Have access to some few chi skills, possibly buying some cinematic perks and techniques too.

Advantages that increase ST like Blessed and Adrenal Muscular Trigger already offers a damage boost similar to that of Weapon Master. Allowing Crusaders to buy Weapon Master, even for one weapon, would raise their damage even further, overcoming the Warrior as the melee damage dealer. They will also attack and defend more often.

That said, Experiments, Crusaders and Inhumans with Weapon Masters are great to them, but not that nice (and fair) with Warrior, IMHO. But maybe Rev will solve that problem with a future MH issue, creating multi-lenses and Power-ups.
Holy Thread Necromancy Batman!

BTW, I can talk clearly now. I was speaking about the Guide My Hand learned Prayer, from the Dungeon Saints article...
__________________
Antoni Ten
MIB3119
My GURPs character sheet
My stuff on e23
Kuroshima is offline   Reply With Quote
Old 08-15-2012, 08:17 AM   #24
Carlos
 
Carlos's Avatar
 
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
Default Re: [MH] Weapon Master for non-warriors

Quote:
Originally Posted by Kuroshima View Post
Holy Thread Necromancy Batman!

BTW, I can talk clearly now. I was speaking about the Guide My Hand learned Prayer, from the Dungeon Saints article...
Hahaha.. Not at all. I was about to create a topic about that, but you made it first. =p

But this is a serious issue. As I presented before, the WM is the greatest Warrior advantage and gives equivalent weapon bonus damage to that of Blessed or Adrenal-Muscular Trigger (and we can't forget the improved Rapid Strike and Multiple parries)

And I forgot to say it before: Highter ST means a heavier weapon (like a Greatsword), but WM damage bonus benefits even lighter weapons.

So to allow non-warriors to have access to WM also would call for Warriors having access to other templates.
Carlos is offline   Reply With Quote
Reply

Tags
divine favor, monster hunters


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:18 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.