06-13-2011, 11:12 AM | #11 | |||
Join Date: Jun 2006
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Re: [MH] Weapon Master for non-warriors
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Ghostdancer
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06-13-2011, 11:27 AM | #12 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [MH] Weapon Master for non-warriors
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Again, what I don't want, is to render the warrior obsolete (as in, the Crusader does whatever the warrior does, only better). The warrior, apparently, has two main shticks, Blade! and Weapon Master. if I'm offering Weapon Master to the Crusader for 9 points, then it must means that Blade! is awesome enough to make the Warrior good enough. Don't get me wrong, I like Wildcards. It's only Blade! and Guns! that I feel that they might need something more, and then, those who get guns get gunslinger, and those who get Blade get Weapon Master. My issue with Blade! and Guns! is that a) you usually only need 1-2 melee weapon skills, and 1 ranged weapon skill, and defaults can serve to fill the gaps. BTW, as a GM, the main benefit of wildcards, is that you don't end up with someone with let's say, Staff-16/Parry-11 (the caster), and someone with dual edged rapiers, Rapier-26, feint (Rapier)-30, Dual Weapon Attack (Rapier)-26, and 2xparries-19F, with weapon master to further reduce multiple parry penalties. |
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06-13-2011, 12:28 PM | #13 | ||
Join Date: Sep 2004
Location: Canada
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Re: [MH] Weapon Master for non-warriors
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Well, in that specific case anyways; in other cases a lance might be more appropriate - a dragon-themed demon, fought near a statue to St. George where the PCs might possibly arrange to have the demon impaled on the statue's lance would be pretty cool. Though - some materials will require exotic weapon types - obsidian is really only useful for a spear point or on a macuahuitl (which is REALLY hard to spell check), and sharks teeth necessitates cheap arrows, very bad spears, or the pacific-island version of the same cricket-bat-of-death design. Scythes are symbolism laden and another way to shake a sword-obsessed Blade! user out of his niche. Same with sickles - both gold and silver get mentioned in ritual contexts with druids sickles harvesting holly ritually (how authentically I have no idea, but who cares about authenticity for a demon?) And of course the entire suite of interesting knife-type weapons forces Blade! users into smaller weapons and closer ranges, for more difficult kills. Sorry, this seems to have been threadjacked into brainstorming demon weaknesses. Quote:
So I guess the other half is: make sure that the rest of the divine abilities look like they'll be as useful in any given fight, and that at times the Crusader should really wish they could do two schticks at once. Otherwise they're basically getting free points.
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06-13-2011, 01:44 PM | #14 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [MH] Weapon Master for non-warriors
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Of course, if you don't have a warrior in the group, it's not much of an issue. And since your crusader will have to use much of his 85 Divine Favor points to get this combo (I figure Divine Favor 8 [45] + the prayer that gives him Weapon Master [9], which only leaves 31 points left over for other prayers and PI!) and will really need to beef up his ST and weapon skills to get full use out of it, it's more like you're building a "cross-class crusader/warrior" anyway. Quote:
It seems to go unnoticed that Blade! is more than a weapon skill. The description on p. 29 is three paragraphs long, and only one is about the Melee Weapon skills it replaces. More to the point, to build a warrior with 1-2 melee weapon skills and capabilities that were even close to this: Blade! DX+2 [48]...you'd need to give him the following. (And note that I'm trying to be realistic, by giving him lower relative skill levels for some things, and not even trying to cover the entire gamut of what the guy above can do. Just making it comparable. Note that weapon skills must remain at DX+2 for the damage bonus, though! And Acrobatics needs to stay high, as it's a literal life-saver -- a warrior who doesn't Acrobatic Dodge is a fool.) Broadsword (A) DX+2 [8] (just to pick one -- must be at DX+2 for WM damage bonus)The second warrior can do a fraction of what the first can (though to be fair, the fraction is large -- I'd say about 3/4 or so), and pays more for the privilege. He also doesn't get the sweet, sweet bonus points. When reading MH1, please don't skip Chapter 2 -- particularly the section on wildcard skills. Reading Blade! as "a skill that replaces some Melee Weapon skills" is like thinking of a personal computer as "a device on which I can play games." Sure, that's part of what it's good for, but hardly all!
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06-13-2011, 01:48 PM | #15 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [MH] Weapon Master for non-warriors
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06-13-2011, 02:28 PM | #16 | ||
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [MH] Weapon Master for non-warriors
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06-13-2011, 03:35 PM | #17 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [MH] Weapon Master for non-warriors
Sorry, Toni -- I wasn't trying to harp on you, honestly. I was more trying to make the point in general, for those reading the thread, because this isn't the first time I've seen someone compare "Blade!" to "a few Melee Weapon skills." I just don't want that meme spreading.
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#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
06-13-2011, 04:07 PM | #18 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [MH] Weapon Master for non-warriors
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BTW, will MH4, or any future MH book, include "cross template" lenses (or something similar? What if you're playing a 500 point game, and want to play a vampire warrior? or a half demon witch)? |
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06-13-2011, 07:58 PM | #19 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [MH] Weapon Master for non-warriors
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:)
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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07-13-2011, 11:51 AM | #20 |
Join Date: Feb 2007
Location: New York City
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Re: [MH] Weapon Master for non-warriors
One thing the crusader wepon master will not be able to do is spend those wild card points.
Frex: if the warrior messes up on a parry he can spend one Blade! point to reduce the damage to 1pt. Perhapse you could limit the weep mast for the crusader to only one wepon at a time. |
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divine favor, monster hunters |
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