06-13-2011, 07:44 AM | #1 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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[MH] Weapon Master for non-warriors
In my MH game, I'm going to use full Psionic Powers for psis, and full Divine Favor for crusaders. Now, in my previous game, that used Divine Favor, one of the learned prayers I created, was one that, among other things, gave the user Weapon Master, and the player has asked me if he could take it. Initially, I said that no, he can not, but then I though that the crusader player would be paying a lot more for Weapon Master than the warrior, since using weapon master would mean renouncing to the Divine Favor advantage (usually 70+ points), to Power Investiture (Divine Favor) and to all the other learned prayers.
Also, I've been asked if Weapon Master is going to be available after creation, for example, for inhumans and experiments, to allow them to really get the benefit of their ST. Is Blade! good enough that other templates can get Weapon Master without rendering the warrior obsolete? |
06-13-2011, 07:59 AM | #2 |
Join Date: Aug 2005
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Re: [MH] Weapon Master for non-warriors
I am certainly not enforcing that level of niche protection in my games. I don't see it as a part of the genre as it is a litterary genre and not a rpg genre.
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06-13-2011, 08:28 AM | #3 | |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: [MH] Weapon Master for non-warriors
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Divine Favor requires 10 points of Religious Disadvantages, and the 3 basic Disadvantage options for the Crusader are all -10 points, and none of them blocks Weapon Master. |
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06-13-2011, 08:30 AM | #4 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [MH] Weapon Master for non-warriors
Because as a Learned Prayer, it's an alternate ability to Divine Favor, and Divine Favor usually costs much more than Weapon Master.
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06-13-2011, 08:38 AM | #5 |
Join Date: Sep 2004
Location: Canada
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Re: [MH] Weapon Master for non-warriors
"Renounce" might be the bad word here - I think he means "Temporarily turn off while using Weapon Master".
As opposed to "Renounce your faith", which when talking about divine powers and crusaders means something rather more permanent and traumatic.
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06-13-2011, 08:53 AM | #6 | |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: [MH] Weapon Master for non-warriors
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If the player thinks it's worth the points (and the cost), then I don't see why it should be a problem. Niche Protection serves to prevent, or limit, one Archetype from stealing the thunder of another Archetypes area of expertise. If allowing other Champions to take Weapon Master would make the Warrior feeling like a poor cousin, then they shouldn't be able to take it. However, since the Warrior was WM for All Weapons, I don't think it would be a big deal to allow other templates to take the 1 or 2 weapon versions of WM. |
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06-13-2011, 09:02 AM | #7 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [MH] Weapon Master for non-warriors
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With Blade! at DX+2 and Weapon Master...it is...well it is pretty impressive. +2/die on all the weapons covered by the skill. Specially axes, ya gotta have axe. :) Ghostdancer
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06-13-2011, 09:55 AM | #8 | |||
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [MH] Weapon Master for non-warriors
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06-13-2011, 10:33 AM | #9 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [MH] Weapon Master for non-warriors
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You might find it better to simply use a single skill and go from there, I know my perceptions are colored due to the fact that I prefer versatility vs. focus. Ghostdancer
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06-13-2011, 11:00 AM | #10 |
Join Date: Sep 2004
Location: Canada
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Re: [MH] Weapon Master for non-warriors
My gaming group is heavily slanted towards specialists. I swear some of them break out in hives when you whisper the word "versatile" - I'm not quite that bad myself, in that I have a sort of artistic appreciation for versatility, but I can sink into really narrow niches when left unsupervised.
I think Monster Hunters is one of the better genres to push a versatile approach to melee weapons, but it takes a bit of conscious effort by the GM. Demons are the easiest vehicle for requiring it as they're highly variable; if one demon can only be slain by a wrought-iron spear to the heart, and another if beheaded with a "blooded" executioners axe, and a third can be killed with a steel sword (of any design) but only with a steel sword and only when neither inside nor outside, neither on the ground or in the water, and neither during the day or during the night, you immediately need three weapons, one of which may never be able to be consecrated as a Holy weapon (I'd definitely be pretty dubious about the executioners ax becoming holy) which further limits its use against other enemies. You'd want at least a fourth weapon made of silver (for werewolves), never mind other basically-one-trick badguys who might need other weapon designs. But the GM has to push this. It can't just be a variety of materials, or players will pick one weapon type to specialize in, skip Weapon Bond, but still carry a golf-club bag filled with different flavors of otherwise-identical longswords (for example).
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divine favor, monster hunters |
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