Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-13-2011, 07:44 AM   #1
Kuroshima
MIB
Pyramid Contributor
Mad Spaniard Rules Lawyer
 
Kuroshima's Avatar
 
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
Default [MH] Weapon Master for non-warriors

In my MH game, I'm going to use full Psionic Powers for psis, and full Divine Favor for crusaders. Now, in my previous game, that used Divine Favor, one of the learned prayers I created, was one that, among other things, gave the user Weapon Master, and the player has asked me if he could take it. Initially, I said that no, he can not, but then I though that the crusader player would be paying a lot more for Weapon Master than the warrior, since using weapon master would mean renouncing to the Divine Favor advantage (usually 70+ points), to Power Investiture (Divine Favor) and to all the other learned prayers.

Also, I've been asked if Weapon Master is going to be available after creation, for example, for inhumans and experiments, to allow them to really get the benefit of their ST.

Is Blade! good enough that other templates can get Weapon Master without rendering the warrior obsolete?
__________________
Antoni Ten
MIB3119
My GURPs character sheet
My stuff on e23
Kuroshima is offline   Reply With Quote
Old 06-13-2011, 07:59 AM   #2
blacksmith
 
Join Date: Aug 2005
Default Re: [MH] Weapon Master for non-warriors

I am certainly not enforcing that level of niche protection in my games. I don't see it as a part of the genre as it is a litterary genre and not a rpg genre.
blacksmith is offline   Reply With Quote
Old 06-13-2011, 08:28 AM   #3
SCAR
 
Join Date: Oct 2004
Location: Yorkshire, UK
Default Re: [MH] Weapon Master for non-warriors

Quote:
Originally Posted by Kuroshima View Post
...I though that the crusader player would be paying a lot more for Weapon Master than the warrior, since using weapon master would mean renouncing to the Divine Favor advantage (usually 70+ points), to Power Investiture (Divine Favor) and to all the other learned prayers.
Why would taking Weapon Master require the Crusader to renounce their Divine Favor?
Divine Favor requires 10 points of Religious Disadvantages, and the 3 basic Disadvantage options for the Crusader are all -10 points, and none of them blocks Weapon Master.
SCAR is offline   Reply With Quote
Old 06-13-2011, 08:30 AM   #4
Kuroshima
MIB
Pyramid Contributor
Mad Spaniard Rules Lawyer
 
Kuroshima's Avatar
 
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
Default Re: [MH] Weapon Master for non-warriors

Quote:
Originally Posted by SCAR View Post
Why would taking Weapon Master require the Crusader to renounce their Divine Favor?
Divine Favor requires 10 points of Religious Disadvantages, and the 3 basic Disadvantage options for the Crusader are all -10 points, and none of them blocks Weapon Master.
Because as a Learned Prayer, it's an alternate ability to Divine Favor, and Divine Favor usually costs much more than Weapon Master.
__________________
Antoni Ten
MIB3119
My GURPs character sheet
My stuff on e23
Kuroshima is offline   Reply With Quote
Old 06-13-2011, 08:38 AM   #5
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: [MH] Weapon Master for non-warriors

"Renounce" might be the bad word here - I think he means "Temporarily turn off while using Weapon Master".

As opposed to "Renounce your faith", which when talking about divine powers and crusaders means something rather more permanent and traumatic.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 06-13-2011, 08:53 AM   #6
SCAR
 
Join Date: Oct 2004
Location: Yorkshire, UK
Default Re: [MH] Weapon Master for non-warriors

Quote:
Originally Posted by Kuroshima View Post
Because as a Learned Prayer, it's an alternate ability to Divine Favor, and Divine Favor usually costs much more than Weapon Master.
Yes, I understand completely now.

If the player thinks it's worth the points (and the cost), then I don't see why it should be a problem.

Niche Protection serves to prevent, or limit, one Archetype from stealing the thunder of another Archetypes area of expertise. If allowing other Champions to take Weapon Master would make the Warrior feeling like a poor cousin, then they shouldn't be able to take it.
However, since the Warrior was WM for All Weapons, I don't think it would be a big deal to allow other templates to take the 1 or 2 weapon versions of WM.
SCAR is offline   Reply With Quote
Old 06-13-2011, 09:02 AM   #7
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [MH] Weapon Master for non-warriors

Quote:
Originally Posted by Kuroshima View Post
In my MH game, I'm going to use full Psionic Powers for psis, and full Divine Favor for crusaders. Now, in my previous game, that used Divine Favor, one of the learned prayers I created, was one that, among other things, gave the user Weapon Master, and the player has asked me if he could take it. Initially, I said that no, he can not, but then I though that the crusader player would be paying a lot more for Weapon Master than the warrior, since using weapon master would mean renouncing to the Divine Favor advantage (usually 70+ points), to Power Investiture (Divine Favor) and to all the other learned prayers.

Also, I've been asked if Weapon Master is going to be available after creation, for example, for inhumans and experiments, to allow them to really get the benefit of their ST.

Is Blade! good enough that other templates can get Weapon Master without rendering the warrior obsolete?
I don't see why not, especially if it's not the full-blown Weapon Master that the warrior has access too (except for a learned prayer of course).

With Blade! at DX+2 and Weapon Master...it is...well it is pretty impressive. +2/die on all the weapons covered by the skill.

Specially axes, ya gotta have axe.

:)

Ghostdancer
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 06-13-2011, 09:55 AM   #8
Kuroshima
MIB
Pyramid Contributor
Mad Spaniard Rules Lawyer
 
Kuroshima's Avatar
 
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
Default Re: [MH] Weapon Master for non-warriors

Quote:
Originally Posted by Bruno View Post
"Renounce" might be the bad word here - I think he means "Temporarily turn off while using Weapon Master".

As opposed to "Renounce your faith", which when talking about divine powers and crusaders means something rather more permanent and traumatic.
Sorry, language barrier then. I was at a loss for the exact word, and just trusted google translate. What I meant, is that the crusader would be paying more than twice for his Weapon Master (minimum would be 85 points, technically, but the advantage section allows for 20 points in Mysticism talent, so I'm allowing up to +2 Power Investiture from the general advantage section). He would also lose access to Blessed (Heroic Feats), and some more combat-useful abilities.
Quote:
Originally Posted by SCAR View Post
Yes, I understand completely now.

If the player thinks it's worth the points (and the cost), then I don't see why it should be a problem.

Niche Protection serves to prevent, or limit, one Archetype from stealing the thunder of another Archetypes area of expertise. If allowing other Champions to take Weapon Master would make the Warrior feeling like a poor cousin, then they shouldn't be able to take it.
However, since the Warrior was WM for All Weapons, I don't think it would be a big deal to allow other templates to take the 1 or 2 weapon versions of WM.
Since I don't have a warrior for the initial party makeup, then he's not going to steal anyone's thunder. However, that might change in the future, as characters die or retire. Also, if this is available as a learned prayer, than it's also available as a specific prayer, and that means that he could also ask for the specific version of weapon master he wants. This means that if I ever allow him weapon master as a (learned or specific) prayer, it will be full weapon master.

Quote:
Originally Posted by Ghostdancer View Post
I don't see why not, especially if it's not the full-blown Weapon Master that the warrior has access too (except for a learned prayer of course).

With Blade! at DX+2 and Weapon Master...it is...well it is pretty impressive. +2/die on all the weapons covered by the skill.

Specially axes, ya gotta have axe.

:)

Ghostdancer
Well, while I see that Rev has made wildcards way more useful than they were in the basic set, I still see Blades and full weapon master as not really worth it, since you're usually using 1 or 2 weapons tops. Maybe MH will show me the error in my ways though.
__________________
Antoni Ten
MIB3119
My GURPs character sheet
My stuff on e23
Kuroshima is offline   Reply With Quote
Old 06-13-2011, 10:33 AM   #9
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [MH] Weapon Master for non-warriors

Quote:
Originally Posted by Kuroshima View Post
Well, while I see that Rev has made wildcards way more useful than they were in the basic set, I still see Blades and full weapon master as not really worth it, since you're usually using 1 or 2 weapons tops. Maybe MH will show me the error in my ways though.
No One True Way. :P

You might find it better to simply use a single skill and go from there, I know my perceptions are colored due to the fact that I prefer versatility vs. focus.

Ghostdancer
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 06-13-2011, 11:00 AM   #10
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: [MH] Weapon Master for non-warriors

My gaming group is heavily slanted towards specialists. I swear some of them break out in hives when you whisper the word "versatile" - I'm not quite that bad myself, in that I have a sort of artistic appreciation for versatility, but I can sink into really narrow niches when left unsupervised.

I think Monster Hunters is one of the better genres to push a versatile approach to melee weapons, but it takes a bit of conscious effort by the GM. Demons are the easiest vehicle for requiring it as they're highly variable; if one demon can only be slain by a wrought-iron spear to the heart, and another if beheaded with a "blooded" executioners axe, and a third can be killed with a steel sword (of any design) but only with a steel sword and only when neither inside nor outside, neither on the ground or in the water, and neither during the day or during the night, you immediately need three weapons, one of which may never be able to be consecrated as a Holy weapon (I'd definitely be pretty dubious about the executioners ax becoming holy) which further limits its use against other enemies. You'd want at least a fourth weapon made of silver (for werewolves), never mind other basically-one-trick badguys who might need other weapon designs.

But the GM has to push this. It can't just be a variety of materials, or players will pick one weapon type to specialize in, skip Weapon Bond, but still carry a golf-club bag filled with different flavors of otherwise-identical longswords (for example).
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Reply

Tags
divine favor, monster hunters


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:50 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.