02-27-2016, 08:51 PM | #71 | |
Join Date: Sep 2004
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Re: Knowing Your Own Strength - Tank Smasher
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02-28-2016, 04:09 PM | #72 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Knowing Your Own Strength - Tank Smasher
The more advanced of math someone knows, the more likely they are to screw up simple stuff. I will never forget the one test I got a B on due to one question where the fundamental mistake I made was adding 5 and 8 to get 12.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
02-28-2016, 04:11 PM | #73 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Knowing Your Own Strength - Tank Smasher
Not having read that book, all I picture is getting slapped in the face with a tentacle. Not my idea of classic Lovecraftian existential horror.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
02-28-2016, 04:20 PM | #74 |
Join Date: Sep 2004
Location: Canada
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Re: Knowing Your Own Strength - Tank Smasher
Lovecraft's elder beings, Old Ones, and etc were pretty physical. Cthulhu tackled steam boats head on and eats people, the haunter in the dark (avatar of Narlathotep IIRC) ate people, etc etc. You went totally insane of course, but then it ate you.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
03-02-2016, 03:17 AM | #75 | |
Join Date: Nov 2013
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Re: Knowing Your Own Strength - Tank Smasher
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03-02-2016, 08:42 AM | #76 | |
Join Date: Sep 2004
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Re: Knowing Your Own Strength - Tank Smasher
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03-02-2016, 11:30 AM | #77 | |
Join Date: Nov 2013
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Re: Knowing Your Own Strength - Tank Smasher
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http://forums.sjgames.com/showpost.p...7&postcount=66 I believe this approach doesn't twist things too much, keep the ST being ST but applying diminishing returns to the cost while providing enough bang to compete with other possible options. |
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03-02-2016, 12:57 PM | #78 | |
Join Date: Sep 2004
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Re: Knowing Your Own Strength - Tank Smasher
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03-02-2016, 11:00 PM | #79 | |
Join Date: Dec 2004
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Re: Knowing Your Own Strength - Tank Smasher
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03-02-2016, 11:16 PM | #80 | |
Join Date: Dec 2004
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Re: Knowing Your Own Strength - Tank Smasher
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If I was running a supers game and trying to keep damage in a limited range, I'd probably give the higher powered characters surge type abilities - Power Blow for bricks, Fatigue burning attacks for blasters, etc - to represent maximum firepower and otherwise set up the rules to keep routine damage more modest. |
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pyramid 3/83, strength, supers |
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