03-10-2014, 04:06 PM | #21 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
|
Re: [GURPS Powers: Divine Favor] Druid Abilities
Quote:
Oh, and by posting it on the forums, you've already given SJG commercial rights to reuse it, it's in the forum's T&C. Edit: Check the link at the bottom of the forum pages labeled forum rules for the full T&C of using the forums. Technically, any SJG author could take the material here and publish it in any SJG product. If you want to license your contributions under any other compatible license (and remember it has to comply with SJG's online policy) that is compatible with cc by-nc-sa, including the cc0 public domain license, feel free to do so. Without going into a license holy war, I feel that my choice is the one that aligns better with the online policy. Last edited by Kuroshima; 03-10-2014 at 05:22 PM. |
|
03-11-2014, 05:36 PM | #22 |
Join Date: Aug 2009
Location: OK
|
Re: [GURPS Powers: Divine Favor] Druid Abilities
One thing I've wondered about is how resisted abilities should work in Divine Favor. Since these are gods afflicting people, there shouldn't be any way to resist. But that's not practical in the game system. What's the best way to handle that? Make them normal Afflictions? Afflictions with a large penalty to resist? Just don't have those sorts of abilities?
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
03-11-2014, 05:46 PM | #23 | ||
Join Date: Sep 2004
Location: Canada
|
Re: [GURPS Powers: Divine Favor] Druid Abilities
Quote:
Don't forget that these are not "gods afflicting people"; these are "holy people afflicting people". Yes, they're wielding The Power Of The Gods to do so, but I'm wielding The Power Of Physics when I hit someone with a rock; there's still a huge gulf between me hitting someone with a rock and a comet hitting them :) Same stuff going on, vastly different scale. TL;DR: These aren't abilities for gods! Gods tend to start with WAY more points, and don't ninny around with petty Alternate Abilities :D Quote:
Short of that, though, Affliction 20 or 30 or 100 is a pretty good starting point. It's not like Athena needs a budget. IIRC Horror gives good advice about this sort of issue when discussing the abilities of Elder Things what make you wibble - it's easily extended to other traits.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
||
03-11-2014, 05:48 PM | #24 | |
Join Date: Jul 2008
|
Re: [GURPS Powers: Divine Favor] Druid Abilities
Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
03-11-2014, 06:34 PM | #25 |
Join Date: Aug 2009
Location: OK
|
Re: [GURPS Powers: Divine Favor] Druid Abilities
That's not how I look at these abilities. If my character convinces Zeus to transform someone into a swan, then that person is a swan. It doesn't make conceptual sense to me for Zeus to fail to turn someone into a swan.
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
03-11-2014, 07:05 PM | #26 | |
Join Date: Jul 2008
|
Re: [GURPS Powers: Divine Favor] Druid Abilities
Quote:
Being balked by mere human vitality/willpower, that might be uncharacteristic, but failing hardly seems out of character for him.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
03-11-2014, 07:57 PM | #27 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Re: [GURPS Powers: Divine Favor] Druid Abilities
A quick look at the various resisted abilities in Divine Favor should answer that. They're simply resisted by whatever the appropriate attribute is. In some cases, they may throw on Reliable 10 to make it a forgone conclusion.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
03-12-2014, 10:40 AM | #28 | |
Banned
Join Date: Oct 2007
Location: Europe
|
Re: [GURPS Powers: Divine Favor] Druid Abilities
Quote:
Generally, fantasy discerns between hyperpowerful monotheistic gods and polytheistic gods that are merely extremely powerful. GURPS intends for the former to have Cosmic, and not the later, although if you want to get more elaborate, GURPS Powers has optional rules for "tiered Cosmic". Also, it's not obvious that the version of "druid" intended by the OP isn't some kind of pseudo-monotheistic "Nature as a Concept". In which case Cosmic may well be simulatively correct to use. |
|
03-12-2014, 10:48 AM | #29 | |
Join Date: Jul 2008
|
Re: [GURPS Powers: Divine Favor] Druid Abilities
Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
03-12-2014, 11:32 AM | #30 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
|
Re: [GURPS Powers: Divine Favor] Druid Abilities
It's cosmic +infinity% (^_-) (or +∞% for the non-unicode challenged)
Last edited by Kuroshima; 03-12-2014 at 12:18 PM. |
Tags |
divine favor, powers |
|
|