12-10-2019, 11:52 AM | #11 | ||
Join Date: Aug 2018
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Re: returning into clothing as a Naked Time-Jumper
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Unless maybe there's some kind of inverse-vacuum at your destination which blows occupants out of the way to make sure you can get there. "Portal" modifier is one way to deal with this since you actually walk through, so if it was occupied, you could just push something out of the way, or else go back to the starting point if it was blocked (like say, if you teleport a year into the future from a basement but by then someone filled the entire basement with concrete) Quote:
Taneli's idea of Body Sense sounds closest to that. Those sorts of controls would make it pretty hard to do mid-action sort of "I teleport back a century while walking down the street, sleep for a couple hours, then teleport back fresh as a daisy into my abandoned clothing" type of maneuver though. The more time that passed, maybe penalties should accrue on a Body Sense roll as your memory of exactly how you were standing when you Jumped/Warped would begin to get fuzzy. Maybe at a slower rate if someone kept spending time every so often focusing on securing that memory. |
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12-11-2019, 06:33 AM | #12 | |
Join Date: Mar 2008
Location: LFK
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Re: returning into clothing as a Naked Time-Jumper
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A) It wouldn’t work if you were time-jumping to the past instead of the future. B) You’d need to take some anti-paradox precaution. From their perspective - why would they put a photo of you in your pocket if you only vanished for half a moment? As far as they know you didn’t even travel in time. C) Assuming you did that, it’s reliant on other people not messing up. |
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12-11-2019, 02:02 PM | #13 | |
Join Date: Aug 2018
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Re: returning into clothing as a Naked Time-Jumper
Taking a photo to the past can't be done as encumbrance since you are naked, but maybe there's some other way to do it like a time-based version of Snatcher?
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They must do this even though it seems like you never left. Your absence actually would create a timeline where you never returned... By depositing the photo, they would be creating a divergent timeline where you did return. I'm not sure what would happen to the 'never returned' timeline... would it coexist or be erased? |
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12-12-2019, 11:26 AM | #14 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: returning into clothing as a Naked Time-Jumper
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Also, the use of the word "Before" in a setting where the jumper can return to the time they just left exactly may be a little simple.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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12-12-2019, 11:31 AM | #15 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: returning into clothing as a Naked Time-Jumper
And you change the advantages a lot if you deviate from that assumption. You can add fluff about WHY that happens or WHY it is, but if you add either the risk of intersecting something or a sense that does more guide a jump or warp to an unobstructed location or abort an obstructed one, you should consider changing the point value.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
12-12-2019, 12:02 PM | #16 |
Join Date: Aug 2018
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Re: returning into clothing as a Naked Time-Jumper
I'm thinking maybe the explanation for (non-tunnel) warping/jumping not merging the air occupying the destination into the bloodstream and causing an embolism could be:
That should also allow stuff like teleporting into the middle of the ocean without your stomach/lungs suddenly being full of water, although as soon as you arrive the outward pressure should stop pushing back the water and it will begin to enter the mouth/nose unless closed. Maybe the way to do it would be to have some kind of minor "Crushing Attack" Aura (like just 1 point of damage, no wounding, smallest armor divisor, no blunt trauma) with an accessibility like "only during Warp or Jumper" (this is cheaper than taking "Link +10%" on both abilities) so basically the only time you can use it is in concert with the teleportation, and it takes effect as soon as you arrive to displace any insects / air molecules / water molecules that might be zipping about. Given the huge cost (80 to 100) of those advantages, a little mandatory perk for realism isn't that huge of an investment. Of course, 1 damage would only be enough to knock back things a yard if they are ST/HP 1-3 so if there was a cat occupying the space, you might well turn into some grotesque monstrosity from the bowels of episode 6 of Steven Universe. |
12-13-2019, 12:00 PM | #17 |
Join Date: Aug 2004
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Re: returning into clothing as a Naked Time-Jumper
My initial thought was that the value of Naked ought to be halved for this, but I'm leaning to -20% after thinking about your post. It does seem like it keeps more of the negatives of the full Limitation than -15% might imply.
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12-13-2019, 01:14 PM | #18 |
Join Date: Aug 2018
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Re: returning into clothing as a Naked Time-Jumper
The idea of highly targeted jumps could extend beyond one's own clothing though...
Like for example, say you are in the past and you want to inhabit your enemy's magical suit of samurai armor. You can see into the future, and know that centuries later, that museum will be put up in a fixed position in a museum, inside a glass display case. So that a stand doesn't get in the way, let's say it's a futuristic museum where the armor hovers empty because magnetism. So if you could perfectly target your Jumper/Warp you could teleport right into the magical armor, and then use it to fight your way out of that museum. |
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