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Old 08-22-2016, 03:49 PM   #1
ArtilleryMoped
 
Join Date: Aug 2016
Default Superhero Character Idea Help

As the title suggests, I'm looking for some help with a character for a GURPS Superhero campaign. We have 500 points with 65 points of Disadvantages on top, TL 9, and are a sort of Avengers-esque group.

I'm making a character that is a "Peak of Humanity" type character who uses parkour and maybe a jet pack, jump pack, or maybe even short range teleporter to reach long distances. Coming off of Titanfall 2, I'm basically making a Titanfall Pilot sans the Titan, haha.

As far as combat goes, I was thinking mainly melee as straight up killing is frowned upon unless its other worldly entities or aliens bent on destroying humanity. I'm sort of at a loss for any specific advantages, perks, or other useful abilities that'll make me viable in a group where one guy has Magic (I only know that much), one is a shape-shifter, and another is a robot with a few allies and Iron Man like abilities. I'm not much of a min-max sort of guy, but my friends are and often find clever ways to max out power that I simply miss or skim past.

Any suggestions or even new ideas in the same vein as a "acrobatic melee fighter" would be very much appreciated!
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Old 08-22-2016, 03:54 PM   #2
aesir23
 
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Default Re: Superhero Character Idea Help

I once made a list of 400 point Power packages to give my players in a supers campaign, this is the one that might be appropriate for you:

Quote:
Human Perfection (400)

Note: No power Modifier—what’s done is done, you’re in perfect physical shape and can’t lose it through Static, Nullification, etc….

ST + 8 (80), DX + 6 (120), HT + 6 (60), Extra Basic Speed +1 (20), Extra Move +1 (5) Extra Perception +5 (25), Extra Fatigue + 5 (15), High Pain Threshold (10), Lifting ST +2 (6), Striking ST +2 (10), Very Fit (15), Very Rapid Healing (15), Double-Jointed (15), Dr 1 (Tough Skin –40%) (3), Classic Appearance (Muscular, Athletic build) (1).

Recommendations: Combat Reflexes, Combat Skills.
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Old 08-22-2016, 03:59 PM   #3
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Default Re: Superhero Character Idea Help

And here's a full character sheet I made for a character with this power:

Quote:
Name: The Paragon AKA Jake Harold
Race: Human

Attributes [115]
ST 19 [30] (ST includes +6 from 'Extra ST')
DX 18 [40] (DX includes +6 from 'Extra DX')
IQ 11 [20]
HT 18 [20] (HT includes +6 from 'Extra HT')

HP 19
Will 12 [5]
Per 15 (Perception includes +4 from 'Extra Perception')
FP 23 (Fatigue Points includes +5 from 'Extra Fatigue Points')

Basic Lift 88
Damage 2d/4d-1

Basic Speed 10 (Basic Speed includes +1 from 'Extra Basic Speed')
Basic Move 12 (Basic Move includes +2 from 'Extra Basic Move')

Ground Move 12
Water Move 2

Social Background
TL: 8 [0]
Cultural Familiarities:
Languages: English (Native) [0]; Spanish (Broken) [2].

Advantages [454]
Appearance (Very Handsome) [16]
Born Entertainer (2) [10]
Damage Resistance (Super-Suit) (10) (Flexible; Gadget/Breakable: DR 6-15; Gadget/Breakable: Size -1 or -2; Gadget/Can Be Stolen: Must be forcefully removed; Limited (Physical)) [10]
Damage Resistance (Tough Skin) (2) (Super; Tough Skin) [5]
Double-Jointed (Super) [14]
Extra Basic Move (2) (Affects Move; Super) [9]
Extra Basic Speed (+1) (Affects Speed; Super) [18]
Extra DX (6) (Affects DX; Super) [108]
Extra Fatigue Points (5) (Affects FP; Super) [14]
Extra HT (6) (Affects HT; Super) [54]
Extra Perception (4) (Affects Per; Super) [18]
Extra ST (6) (Affects ST; Super) [54]
High Pain Threshold (Super) [9]
Lifting ST (2) (Super) [6]
Regeneration (Slow: 1HP/12Hr) (Super) [9]
Reputation (As Jake: Hunky Movie Star, As Paragon: LA's most famous super-hero) (3) (All the time; Almost everyone) [15]
Status (+3) [10]
includes: +1 from 'Wealth'
Striking ST (2) (Super) [9]
Very Fit (Super) [14]
Wealth (Filthy Rich) [50]

Perks [3]
Classic Features (Muscular) [1]
Extreme Sexual Dimorphism [1]
Style Familiarity (Kajukenbo) [1]

Disadvantages [-115]
Code of Honor (Be a Hero) [-10]
Enemy (Lucus Wentworth) (More powerful than the PC) (9 or less; Unknown) [-25]
Enemy (Paparazzi) (Small group (3-5 people)) (12 or less; Watcher) [-5]
Lecherousness (12 or less) [-15]
Odious Personal Habit (Glory Hound) (-2) [-10]
Overconfidence (12 or less) [-5]
Pacifism (Reluctant Killer) [-5]
Secret Identity (Imprisonment or Exile) (Status 3+) [-30]
Sense of Duty (Las Angelinos) (Large Group) [-10]

Quirks [-5]
Doesn't use drugs, but believes that Drug Prohibition in America is wrong. [-1]
Likes Variety in his sexual partners [-1]
Loves Fine Dining [-1]
Proud [-1]
Vain [-1]

Packages [0]
Kajukenbo (Martial Arts) [0]

Skills [48]
Acrobatics DX/H - DX-1 17 [2]
Acting IQ/A - IQ+2 13 [1]
includes: +2 from 'Born Entertainer'
Area Knowledge (LA) IQ/E - IQ+0 11 [1]
Arm Lock (Judo) Tech/A - 20 [2]
Body Language (Human) Per/A - Per-1 14 [1]
Carousing HT/E - HT+0 18 [1]
Computer Operation/TL8 IQ/E - IQ+0 11 [1]
Current Affairs/TL8 (Popular Culture) IQ/E - IQ+0 11 [1]
Disguise/TL8 (Human) IQ/A - IQ+0 11 [2]
Judo DX/H - DX+0 18 [4]
Jumping DX/E - DX+1 19 [2]
Karate DX/H - DX+0 18 [4]
Kicking (Karate) Tech/H - 18 [3]
Performance IQ/A - IQ+4 15 [8]
includes: +2 from 'Born Entertainer'
Running HT/A - HT+0 18 [2]
Sex Appeal (Human) HT/A - HT+4 22 [0]
includes: +6 from 'Appearance', +1 from 'Extreme Sexual Dimorphism'
Sports (Track and Field]) DX/A - DX-1 17 [1]
Stage Combat DX/A - DX+4 22 [8]
includes: +2 from 'Born Entertainer'
Stealth DX/A - DX-1 17 [1]
Swimming HT/E - HT+0 18 [1]
Throwing DX/A - DX+0 18 [2]

Stats [115] Ads [454] Disads [-115] Quirks [-5] Skills [48] = Total [500]
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Old 08-22-2016, 04:08 PM   #4
ArtilleryMoped
 
Join Date: Aug 2016
Default Re: Superhero Character Idea Help

A lot of these seem pretty straight forward, and useful, so i'll probably grab some, but my guy is sort of a gadgeteer/acrobat, who uses some high tech equipment. I would say he's more lean than "Hunky" haha. Any ideas involving a teleport? I thought maybe a device that did it would lower the point cost if it's not innate and like Signature Gear.
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Old 08-22-2016, 04:10 PM   #5
Phantasm
 
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Default Re: Superhero Character Idea Help

You'll certainly get a lot of use out of Trained By a Master, possibly Weapon Master (if you use melee weapons), and Imbuement skills.

One character I have in mind who might fit the bill is a flagsuit type, who I've named the Sentinel. My Sentinel, though a product of an experiment similar to Captain America, uses escrima batons instead of a shield, being much more acrobatic and less brute strength.
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"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 08-22-2016, 04:19 PM   #6
ArtilleryMoped
 
Join Date: Aug 2016
Default Re: Superhero Character Idea Help

Quote:
Originally Posted by Phantasm View Post
You'll certainly get a lot of use out of Trained By a Master, possibly Weapon Master (if you use melee weapons), and Imbuement skills.

One character I have in mind who might fit the bill is a flagsuit type, who I've named the Sentinel. My Sentinel, though a product of an experiment similar to Captain America, uses escrima batons instead of a shield, being much more acrobatic and less brute strength.
Awesome! Cap is my favorite hero. Since its a higher TL, I figured i might get a Combat Infantry Helmet that has a HUD for my character and as for weapons, I wanted to see the viability of fists as my character isn't a wealthy, or well established hero/individual. He's maybe more a "his basement is his batcave" type guy who still has a regular job, as we're starting right as they emerge as a group. He's still a vigilante at this point.

I know most melee weapons are cheap, but I like the idea of not needing them, though i know that can be harder to do in GURPS.

Also Speak of the devil Phantasm, I was just combing through your Marvel post while waiting for replies! haha.

Last edited by ArtilleryMoped; 08-22-2016 at 04:20 PM. Reason: Additional Info
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Old 08-22-2016, 04:26 PM   #7
Phantasm
 
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Default Re: Superhero Character Idea Help

Quote:
Originally Posted by ArtilleryMoped View Post
I know most melee weapons are cheap, but I like the idea of not needing them, though i know that can be harder to do in GURPS.
In this case, definitely buy up your Striking ST as high as your GM will allow; I'd also look at several of the cinematic skills like Power Blow, Flying Leap, etc., and melee Imbuement skills that could be explained as focused Chi, like Penetrating Strike.

I'd also ask him if you could have your superhero outfit made of Reflex ballistic fabric (the Reflex Suit in Ultra-Tech is said to be ideal for this, and is the assumption for most of the superhero uniforms in my Marvel Reboot thread), as his initial foes would probably be using pistols, shotguns (both for thugs and police), or SMGs ("private security" for the white-collar criminals).
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 08-22-2016, 04:37 PM   #8
aesir23
 
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Default Re: Superhero Character Idea Help

Quote:
Originally Posted by ArtilleryMoped View Post
I know most melee weapons are cheap, but I like the idea of not needing them, though i know that can be harder to do in GURPS.
I'd recommend Blunt Claws or Striker (Limb), then. Either of these can be a gadget (gloves, probably), but they significantly improve your effectiveness at unarmed striking.
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Old 08-22-2016, 04:39 PM   #9
ArtilleryMoped
 
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Default Re: Superhero Character Idea Help

Quote:
Originally Posted by Phantasm View Post
I'd also ask him if you could have your superhero outfit made of Reflex ballistic fabric (the Reflex Suit in Ultra-Tech is said to be ideal for this, and is the assumption for most of the superhero uniforms in my Marvel Reboot thread), as his initial foes would probably be using pistols, shotguns (both for thugs and police), or SMGs ("private security" for the white-collar criminals).
He said yes on the Reflex Suit, but he did mention that things like lasers, fireballs, and other methods of attack do exist.

As for Striking Strength, he said "no limit" as long as I can come up with a reasonable explanation and have a modifier of some kind with it.
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Old 08-22-2016, 04:41 PM   #10
ArtilleryMoped
 
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Default Re: Superhero Character Idea Help

Quote:
Originally Posted by aesir23 View Post
I'd recommend Blunt Claws or Striker (Limb), then. Either of these can be a gadget (gloves, probably), but they significantly improve your effectiveness at unarmed striking.
Interesting. Would claws be useful against something with natural DR or hardened Battlesuits? I'd probably have to do some targeted strikes or crafty hits i'm sure if that were the case.

Last edited by ArtilleryMoped; 08-22-2016 at 04:41 PM. Reason: Typo
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