08-04-2011, 04:36 PM | #61 | |
Join Date: May 2005
Location: Oz
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Re: Starting Wealth, What cost of Living gets you, and Cost of a Sedan
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08-04-2011, 06:21 PM | #62 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Starting Wealth, What cost of Living gets you, and Cost of a Sedan
Status is supposed to track Wealth. And note that the rules do let you pay the cost of living for higher Status and get the purely material goods, even if you lack the Status. However, you don't get authority to go with.
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08-05-2011, 03:16 AM | #63 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Starting Wealth, What cost of Living gets you, and Cost of a Sedan
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TL8 starting wealth is $20,000, $2E4. Multimillionaire 1 gets you 1000x that, 2E7. So you need 9 more levels of Multimillionaire, which cost 25 points each, added to the 75 points for Multimillionaire 1, making 300 points. 1 point of Independent income then gets you an income of 1% of your capital, per month, well in excess of world GDP. |
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08-10-2011, 04:14 PM | #64 |
Join Date: Nov 2010
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Re: Starting Wealth, What cost of Living gets you, and Cost of a Sedan
"Realistically, if you have a settled lifestyle, you should put 80% of your
starting wealth into home, clothing, etc., which leaves only 20% for “adventuring” gear. If you are a wanderer (pioneer, knight-errant, Free Trader, etc.), or Poor or worse, the GM might allow you to spend all your starting wealth on movable possessions." So either take "poor" and start with the same amount of normal starting money (This gives you a free 15 point disadvantage for something you had to play anyhow). Or tell the GM you are a "wanderer" and get all your starting money. ************** Maybe there is something wrong with my brain. But I think role playing a bunch characters who are salesmen or cashiers or lawyers is "drill a hole in your own head" B O R I N G !!!!!! If the players want it, then there are rules for it and that is fine. But I think it is "clowns riding pantomime horses" silly. Most of the time, characters want money for equipment. Making them pay points for starting cash is also fine, but there should be a way to buy starting money more cheaply than paying the same cost for wealth. 1 point per 10% is the same cost as buying the first level of wealth (Comfortable). Hey, whatever. Do what you and your players want. In my game world, we make starting money cost 1/2 (in point cost) what 'wealth' costs. And you cannot take "less starting money" as a disadvantage. There, you have to take full wealth disadvantage. (which is really unplayable unless they take this as a vow of poverty or the equivalent) Last edited by Hilary_155; 08-10-2011 at 04:16 PM. Reason: clarification |
08-10-2011, 05:15 PM | #65 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Starting Wealth, What cost of Living gets you, and Cost of a Sedan
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I'm not a gigantic fan of the GURPS rules for money and wealth, and a few alternate systems and house rules have been bandied around which I like better, but the rule above is for differentiating between full-time wandering adventurers with those who need to maintain some semblance of normality. Heck, given the number of zeros after his likely net worth of $6.5 billion (Source: Forbes) the 20% rule could be applied to Bruce and he'd STILL have over a billion in Batman-ish stuff. :-)
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08-10-2011, 05:30 PM | #66 | |
Join Date: Jul 2008
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Re: Starting Wealth, What cost of Living gets you, and Cost of a Sedan
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08-10-2011, 05:37 PM | #67 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Starting Wealth, What cost of Living gets you, and Cost of a Sedan
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More generally, working for an organization that sends you on missions is a useful campaign structure. It provides you with a means of making a living that isn't "killing people and taking their stuff", information, and backup. It makes it possible to have adventures within a society that has effective laws. What's wrong with that? |
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08-10-2011, 05:51 PM | #68 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Starting Wealth, What cost of Living gets you, and Cost of a Sedan
I find accounting for pens and socks and lightbulbs to be boring, so I generally prefer the 80% for characters that own more than one set of clothes, and a place to keep them.
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08-10-2011, 08:48 PM | #69 |
Join Date: May 2005
Location: Oz
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Re: Starting Wealth, What cost of Living gets you, and Cost of a Sedan
That is not very well explained in Basic. On B.516 the rules say "In many game worlds those with high social standing must buy up Wealth by one level past Average per Status level above 0, but can have high Wealth without high Status. In others wealthy characters must buy an additional level of Status per level of Wealth past Average, but can purchase high Status without high Wealth. The GM might even enforce both requirements and rigidly associate Status levels with Wealth levels...." This describes three options for connection between Wealth and Status all of which are different from the one described on B.26 ("In **some** game worlds... if you are Wealthy or better you get +1 Status for free. This bonus increases to +2 at Multimillionaire 1 and to +3 at Multimillionaire 2."), and from the presumed default in which there is no connection.
In total Basic implies the existence of five different types of connection between Wealth and Status: six if you include "Classless Meritocracies" from B. 28.
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Decay is inherent in all composite things. Nod head. Get treat. |
08-10-2011, 08:55 PM | #70 |
Join Date: May 2005
Location: Oz
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Re: Starting Wealth, What cost of Living gets you, and Cost of a Sedan
Perhaps. But playing police detectives, private detectives, intelligence agents, special operators &c. is classic F U N !!!!!!! Such people have homes and families and 401ks. Playing secret superheroes, wealthy nobles, and other [apparent] "rich twits with no day job" such as Batman and the Scarlet Pimpernel can be classic fun too. Itinerant thugs don't have all the fun.
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 08-10-2011 at 09:00 PM. |
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