12-06-2012, 11:03 PM | #101 | |
Join Date: Nov 2008
Location: Pennsylvania
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Re: Vote up a SUPERS! setting.
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My Votes B) WWII - 3 votes C) The Cold War - 2 votes D) The Sixties - 3 votes A) Pulp - 1 vote 1 vote which I am not using. My thoughts: I'd like for the game to be set in a transition period; somewhere between the mid-50s to the mid-60s. WWII is over, but there are still a few cultural aftershocks from it. The Cold War is going on, but there are a lot of cultural changes going on. I feel that provides a good backdrop for how and why supers came to be while also maintaining a wide variety of possible character themes and motivations. If I were asked to be far more specific, I'd choose either sometime between October of 1958 and January of 1959 or sometime between Nov 1,1959 and Dec 26,1959. Last edited by Johnny Angel; 12-06-2012 at 11:08 PM. Reason: edited my votes to better reflect my ideas and the voting scheme |
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12-07-2012, 12:04 AM | #102 | |
Join Date: Oct 2007
Location: Vermont
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Re: Vote up a SUPERS! setting.
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My ongoing thread of GURPS versions of DC Comics characters. |
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12-07-2012, 12:20 AM | #103 | |
Join Date: Nov 2008
Location: Pennsylvania
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Re: Vote up a SUPERS! setting.
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edit: Originally, I was going to say 1960. However, I thought it would be more interesting to have the change from 50s to 60s as something the character in a game could live through. I didn't vote specifically for "Cold War" because the time period I want falls into that category as well as "The Sixties" option. While I do want a time period which is covered by the "Cold War" option, I don't necessarily want the setting to be so heavily tied to things which are typically part of "The Cold War." As Cold War is pretty far ahead of some of the other influences I want to support, I voted in such a way that I would still support Cold War, but also show that I'd like other influences to be involved by (hopefully) nudging the numbers to be closer than what they currently are. Last edited by Johnny Angel; 12-07-2012 at 12:28 AM. Reason: edit |
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12-07-2012, 05:55 AM | #104 |
Join Date: Jul 2007
Location: West Virginia
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Re: Vote up a SUPERS! setting.
The vote so far, including mine.
Pulp 35 WWII 30 The Cold War 32 The Sixties 29 Well, Pulp and the Cold War are pulling ahead. Some folks are saying they think/feel the Sixties should be blended into the Cold War. I'm thinking whatever period wins, there will need to be a place with Gates/Portals that will allows transit between periods.
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Per Ardua Per Astra! Ancora Imparo Last edited by Astromancer; 12-07-2012 at 02:19 PM. |
12-07-2012, 06:16 AM | #105 | |
Join Date: Feb 2012
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Re: Vote up a SUPERS! setting.
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12-07-2012, 09:35 AM | #106 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Vote up a SUPERS! setting.
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first, some people and holding votes back. If they weren't the total points would be a multiple of 10 and second, that things are still quite close using the 0 1 2 3 scheme. your point is mathematically correct, it just doesn't change the total effect, even when simply comparing leads.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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12-07-2012, 09:38 AM | #107 |
Join Date: Dec 2006
Location: Meifumado
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Re: Vote up a SUPERS! setting.
This might be a bit complicated to work with, but it's possible to keep all four time periods if the vote is so close, without necessarily using time travel.
Similar to the Watchmen, just define what the setting is like in different periods, and how they relate to each other, and some major characters that span all periods. GMs can then decide which period to play in, or, even more elaborately, set up cross-period campaigns, where PCs play multiple characters, either related to each other or not, or single characters at different stages in their career. My votes- +4 WWII +3 Cold War +2 Pulp +1 60's
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12-07-2012, 12:16 PM | #108 | |
Join Date: Mar 2008
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Re: Vote up a SUPERS! setting.
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3 B) WWII (from the earliest moves in the Asian theatre to the Berlin Airlift) 1 C) The Cold War (1944-1964) 2 D) The Sixties (1962-1975) |
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12-07-2012, 02:23 PM | #109 |
Join Date: Jul 2007
Location: West Virginia
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Re: Vote up a SUPERS! setting.
The vote so far, including mine.
Pulp 41 WWII 36 The Cold War 36 The Sixties 32 Well, Pulp is pulling ahead. WWII and the Cold War are in second and the Sixties is last. I'm still thinking whatever period wins, there will need to be a place with Gates/Portals that will allows transit between periods. Who likes/loaths/can tolerate the idea of a nexial gate/s? Feedback please. After we say when, we'll start voting on numbers and types of origins. However...
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Per Ardua Per Astra! Ancora Imparo Last edited by Astromancer; 12-10-2012 at 06:03 AM. |
12-07-2012, 02:34 PM | #110 |
Join Date: Jul 2007
Location: West Virginia
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Re: Vote up a SUPERS! setting.
Causes of there being "Origins" in the first place!
This isn't How did you became a Super? this is Why is it possible for you to be a super? The catagories are simple.. A) It's Natural, it just is. B) An Accident, the universe didn't have to be this way. C) Someone caused this. Everybody gets three votes, Place two on the one you like best and the third can be placed on any of the three options including the one you already voted for. This means one of these gets two votes, but the third vote can go either on another option or your favorite. None of these Options precludes any time period or type of origin. In the Gods war I discribed early in this thread, Brigid and Quetzelcoalt/Uncle Sam used techonology to create supers, Osun and Athena helped people understand their inner powers, and Indra and Anubis used powerful magics. Any type of origins or setting can fit with any of these options, but they will shape the setting.
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Per Ardua Per Astra! Ancora Imparo Last edited by Astromancer; 12-10-2012 at 06:09 AM. |
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