Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-18-2020, 11:15 PM   #11
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: Modular templates

Quote:
Originally Posted by Infornific View Post
That's a quick character generation system but it's almost an alternate form of GURPS. It uses Wild Card skills only and Destiny Points are built into the system.
I worked up a similar system that used the usual GURPS skill list etc., but simplified things by ignoring that 4 did not equal 5, and pretending 1 and 2 didn't exist.
__________________
RyanW
- Actually one normal sized guy in three tiny trenchcoats.
RyanW is offline   Reply With Quote
Old 01-21-2020, 09:09 AM   #12
smurf
Banned
 
Join Date: Jun 2005
Location: Bristol
Default Re: Modular templates

I designed a battle suit that can change abilities. It can very to from standard, fast, strong, armoured and shooty.
smurf is offline   Reply With Quote
Old 01-26-2020, 12:18 PM   #13
Humabout
 
Humabout's Avatar
 
Join Date: Aug 2008
Default Re: Modular templates

Quote:
Originally Posted by Pragmatic View Post
Yes, you should. :-)
Quote:
Originally Posted by mouthofgod View Post
I second this! I would like to see what you came up with.
I'll see what I can do over the next week to make it presentable and follow up here.
__________________
Buy My Stuff!

Free Stuff:
Dungeon Action!
Totem Spirits

My Blog: Above the Flatline.
Humabout is offline   Reply With Quote
Old 01-29-2020, 10:02 PM   #14
Infornific
 
Join Date: Dec 2004
Default Re: Modular templates

Quote:
Originally Posted by Humabout View Post
I'll see what I can do over the next week to make it presentable and follow up here.
I also made some DFRPG specialist lenses in a fit of boredom. I could toss them in as well if anyone's interested.
Infornific is offline   Reply With Quote
Old 01-30-2020, 07:24 AM   #15
Stormcrow
 
Join Date: Aug 2004
Location: Ronkonkoma, NY
Default Re: Modular templates

What really surprises me about the Action 4 modular template is how all-encompassing and extensive it is. I was imagining a modular template representing the various options one might have for a given profession, not all the options one might have for an entire genre.

For those of you who have written their own modular templates: are they as extensive?
Stormcrow is online now   Reply With Quote
Old 01-31-2020, 08:38 AM   #16
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Modular templates

Quote:
Originally Posted by Stormcrow View Post
What really surprises me about the Action 4 modular template is how all-encompassing and extensive it is. I was imagining a modular template representing the various options one might have for a given profession, not all the options one might have for an entire genre.

For those of you who have written their own modular templates: are they as extensive?
Back in 2015 I wrote a pointless template system focused on infinite worlds characters. Its some of my earlier work and it takes some liberties with rounding, but its still functional.

I don't use it today, because its not exactly compatible with the point values for the rest of gurps. It may have just as many packages as the BAT but its not as well written and its trying to cover more ground.

Currently, I just modify the BAT, and add more packages to my repertoire. When changing genre, you can alter the base template as well as adding packages. I'm fond of saying "You have X points to spend on base attributes", with the numbers 70, 40, and 120 being the most common.

My biggest Effort is here, focused on infinite worlds again. Towards the start of the page is an Infinite worlds base template (note the generic 70 points of attributes and 15 points of languages) and the end of the article is a bunch of packages. Some of them are less cinematic versions of existing packages: Cowboy, Computer Intrusion, and Scientist are probably the most useful. It also has a bunch of 10 point lenses representing common low-tech professions, and some infinity specific stuff, like parachronics and paranormal researcher.

I've got some other packages I've built for my own use that I ought to share with folks, mostly for ATE and Ultratech.

Also, we haven't mentioned pyramid 3/112 yet, which has over two dozen additional templates, covering ultratech, the paranormal, and a bunch of rather distinct identities/professions (ordained priest, animal tamer, celebrity, and so on)
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is online now   Reply With Quote
Old 02-22-2020, 03:40 PM   #17
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Modular templates

Wrote up a set of weapons templates based on martial arts. Hope you find it useful.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is online now   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:46 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.