01-10-2020, 03:16 PM | #11 | |
Join Date: May 2009
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Re: Aliens RPG
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01-10-2020, 08:20 PM | #12 | |
Join Date: May 2005
Location: Oz
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Re: Aliens RPG
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01-11-2020, 08:21 AM | #13 |
Join Date: Jul 2007
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Re: Aliens RPG
I've always assumed that one of the main jobs of the Colonial Marines was "bug hunts", i.e. exterminating (or at least suppressing) inconvenient low tech sophont species, with the pretext that they are merely animals.
Not sure how drop ship firepower helps that, though the nerve gas certainly makes sense.
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01-16-2020, 03:32 AM | #14 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Aliens RPG
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03-01-2020, 08:10 PM | #15 |
Join Date: Apr 2005
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Re: Aliens RPG
Finally ran the Hadley's Hope one-shot. Worked moderately well -- the dice pool mechanic has some weird swings, but people had fun. Near TPK at the end, when the sudden but inevitable betrayal occurred.
The printed book has some serious proofreading issues. The most recent version of the pdf fixes a few, but there are discrepancies in the text that make no sense. A few oddities -- androids don't get stress dice, which seems to mean that they don't run out of ammunition. Finding some of the rules on the fly was complicated -- like how much life support the shuttle they hope to escape in has and how long it will take to get to anywhere else. |
03-03-2020, 10:32 AM | #16 |
Join Date: Aug 2004
Location: Central Florida
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Re: Aliens RPG
The website mentions a "Year Zero Engine?"
Other than the really ominous name for the gaming mechanics, what are these new mechanics? (Although, I find it ironic that a high casualty rate game would use a game mechanics named "Year Zero").
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03-03-2020, 11:23 AM | #17 | |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Aliens RPG
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IIRC (book is in a box somewhere), it's a dice pool where you roll a bunch of d6 and succeed if you get a 6 in there. I found you this quick explanation: https://rpggeek.com/rpgsystem/43636/year-zero-engine
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03-04-2020, 05:02 AM | #18 | |
Join Date: Apr 2005
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Re: Aliens RPG
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Aliens adds stress dice. If things happen that would stress you out -- say peeling a facehugger off someone's neck -- you get extra dice (different color). They work like regular dice on a 2 to 6. On a [1] however, you fail automatically and get to roll on the panic table. (Sadly, none of my players got the cool panic effects.) |
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03-05-2020, 11:04 AM | #19 |
Join Date: Aug 2004
Location: Central Florida
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Re: Aliens RPG
I've heard of this mechanic.
It doesn't sound interesting. Mathematically very uninteresting. Thanks for the answers.
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03-12-2020, 12:00 AM | #20 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Aliens RPG
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1d6+accumulated stress for ≤9 or autofail. (7-9 have consequences, but they don't prevent the rolled action. 10+ does.) |
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