12-27-2019, 09:10 AM | #11 | |||||||
Join Date: Nov 2011
Location: Frederick, MD
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Re: Kickstarter general question about profitability
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Someday, I hope someone writes a war game version of “Accidental Empires”. I understand that better products don’t always win in the commercial market place (BetaMax v VHS) but really I would love to understand the last 30 years in gaming better! Quote:
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With that state of the KS already, I don’t see how 6e could be regarded as anything other than a success. Even if it is only ever available Warehouse 23. |
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12-27-2019, 11:17 AM | #12 | ||
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Kickstarter general question about profitability
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Munchkin didn't get into "big box" stores until it had a decade of solid sales history, and even then we aren't guaranteed to stay there -- the competition for shelf space is fierce. It certainly doesn't give us an advantage on placing new games.
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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12-27-2019, 01:20 PM | #13 | |
Join Date: Dec 2007
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Re: Kickstarter general question about profitability
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And you mention Barnes & Noble -- the other day, I was in there, and saw a board game based on a 45-year-old horror movie (the one which put Steven Spielberg on the map, and made me what I am today... :P ); so there's no telling any more what will, or won't, get shelf-space these days.
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
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12-28-2019, 07:53 AM | #14 | |||
Join Date: Nov 2011
Location: Frederick, MD
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Re: Kickstarter general question about profitability
Thank you Andrew Hackard for your time and your insights.
My wife reminded me that this first GW store was PK, so it was 20 years ago that I fell into a parallel dimension! Thanks to your prompting, and their store finder, I see that there are now six branded stores within 50 miles of me. They won’t be carrying much SJG stuff. Quote:
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I was referring to the KS comment traffic, so those are all people who have put up credit cards. Their enthusiam is not fake, and at least has face validity. OTOH, it is probably a very small portion commenting, and maybe the quiet pledges are just ‘meh’ — but there is still a thousand of them, and the KS might well hit $1,000,000. |
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12-28-2019, 12:17 PM | #15 | |
Join Date: Jan 2009
Location: Sacramento metro, California
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Re: Kickstarter general question about profitability
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I'd be in one of those 'loud' fan groups--I'm getting Car Wars to last me years with this Kickstarter. Your mileage may vary.
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Currently Running: Without Number family games which use a lot of GURPS material for details when the players start asking(online, sporadically) Waiting For: Schedule Sanity to Play Car Wars and my Fnordcon special alt Car Wars cards! |
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12-28-2019, 12:20 PM | #16 |
Join Date: Jan 2009
Location: Sacramento metro, California
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Re: Kickstarter general question about profitability
Oh, and shipping is not a profit center for Steve Jackson Games.
So, please pledge for the stuff you want now without adding in shipping. Budget shipping in later and then add that in Backerkit to cover your goodies. Game companies, unless they jack up their shipping prices, aren't making money on shipping. Even if game companies do charge a high shipping price, the costs of shipping are pretty high for games, so the best case scenario is usually covering shipping costs.
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Currently Running: Without Number family games which use a lot of GURPS material for details when the players start asking(online, sporadically) Waiting For: Schedule Sanity to Play Car Wars and my Fnordcon special alt Car Wars cards! |
12-28-2019, 01:24 PM | #17 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Kickstarter general question about profitability
Which is one of the distinct benefits of something like Kickstarter; it's a fairly immediate reality check. It's not perfect (I don't know the correlation between KS success and later regular market success, but I'm sure it's not perfect), but at least the money is actually out there, and while sockpuppet accounts are certainly possible, they cost real money.
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12-28-2019, 02:19 PM | #18 | |
Join Date: Dec 2007
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Re: Kickstarter general question about profitability
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It's the rest of the Internet which causes the problem. :)
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
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12-28-2019, 03:55 PM | #19 | |
Join Date: Nov 2017
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Re: Kickstarter general question about profitability
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One needs look no further than Ogre - while it has been successful at crowdfunding since the designer’s edition days, it has flopped at retail, according to SJGs own stakeholders reports top 40 sellers. Ogre 6E, and its reinforcement pack have been duds at retail. Many places were discounting Ogre Reinforcements at less than $10 shipped shortly after its release. Even though it was a good product, it didn’t sell at retail. Thus, unless something changes drastically, SJG has said that Ogre’s future is limited to crowdfunding only status. |
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12-28-2019, 04:03 PM | #20 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Kickstarter general question about profitability
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