12-19-2019, 04:25 PM | #11 |
Join Date: Nov 2011
Location: Frederick, MD
|
Re: Slide maneuver
How much of the 6e game mechanics have you picked up?
At Speed 4 with good tires but no bonuses for a Driver, do you not start each turn with a three or four or five Control tokes? What is the roll for a D1 at Speed 4, and could one even loose two control tokens? I agree that going Out of Control at an inopportune time is devastating. I just don’t see D1 maneuvers being much of an issue. (Sure, D1 after D4 is terrible, but not what I am talking about.) |
12-19-2019, 05:27 PM | #12 | |
Administrator
Join Date: Aug 2006
Location: The Central Network
|
Re: Slide maneuver
Quote:
At Speed 4, you roll 4 yellow dice, plus the dice for the difficulty of the maneuver. (D0 for a slide, a D1 turn would be a green die added). So a Slide at Speed 4 is 4 dice, each yellow die has a 2/6 chance of rolling a skid. It is possible to go out of control in a single slide at Speed 4. |
|
12-19-2019, 07:39 PM | #13 | |
Join Date: May 2012
|
Re: Slide maneuver
Quote:
Therein lies the game. |
|
12-19-2019, 08:41 PM | #14 |
Administrator
Join Date: Aug 2006
Location: The Central Network
|
Re: Slide maneuver
For all four to be skids? No, I think it's just over a 1% chance.
But the question asked was is it even possible lose two control tokens from the roll. At a 33% chance per die for a skid, four is possible, though unlikely, but two is definitely in the realm of possibility, and not that unlikely. |
12-20-2019, 03:11 PM | #15 |
Join Date: Feb 2016
Location: Lancaster, PA
|
Re: Slide maneuver
Enough that had I been able to make arrangements on my end, I would have answered the "We need MIBs!" call for PAX Unplugged with no reservations about offering to work the CW6 demo tables. Let's not go down the road of "I disagree with you, therefore my credibility is suspect", please. As Jimmie pointed out, being put out of control by a single D0 at Speed 4 and 7+ tires isn't likely. But the scenario was "brake by 1 and slide x2 in lieu of brake by 2"...meaning 2 rolls of 4Y each.
On 8 Yellow and starting with 4 Control Tokens, AnyDice puts the odds at:
To see it for yourself, switch it to "At Least" mode and input the following (or to see "exactly X Skids", leave it in Normal mode): Code:
output 4d{0,0,0,0,1,1} + 4d{0,0,0,0,1,1} At Speed 2, the additional control tokens drops those likelihoods to under 2% and under 10%, respectively, so at that point go for it: Instead of hard braking to Speed 1, drop to Speed 2 and shake what your OEM gave ya. Speed 3 is a situational toss-up at under 10% and just over 25% likelihoods, respectively. You're good. Anydice says 1.23% chance of 4 skids on a roll of 4Y.
__________________
Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
12-20-2019, 04:57 PM | #16 |
Join Date: Nov 2011
Location: Frederick, MD
|
The One True Way
I appreciate the odds breakdown! It is interesting to me how D0 is no problem with 5e (and before) but actually a gamble with 6e! If the 1st roll goes south, obviously don’t follow with a 2nd swerve. In two player, if you have one more control than your speed, it is zero risk. When control == speed, it is very low risk (and, less risky the faster you are going).
My take away is that, if you were planning to go straight your whole turn anyway, do a single slide/drift/swerve instead. It is pretty much win/win. Do a second one if the roll goes well. You are giving up half a car length for one or two ace tokens. Last edited by beetle496; 12-21-2019 at 08:47 AM. |
12-20-2019, 06:32 PM | #17 |
Join Date: Aug 2011
Location: Snohomish, WA
|
Re: Slide maneuver
There's another aspect to remember also - control markers are gained before speed changes. So you'll be getting them for your old speed.
__________________
Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
12-20-2019, 11:57 PM | #18 | |
Join Date: Feb 2016
Location: Lancaster, PA
|
Re: The One True Way
Quote:
The more I poke around under the hood the more they did a really, really good job with encouraging more action every turn. Compared to 4E when you make a maneuver is less of a consideration [as it's not like you can only make 1 maneuver over the course of 3 moves], yet they found a way to keep the risk-reward of "Drive like a maniac too often, and you're going to have a bad time". One thing that really jumped out at me when I got to play: including the Speed in control rolls gives an incentive to 'rip the band-aid off' rather than nibbling away with multiple smaller turns. x4 D1 turns at Speed 3 is 12 Yellow + 4 Green dice...whereas x1 D4 turn at speed 3 is 4 yellow [3 from speed, 1 from the D2 slice], 1 green, 1 red, and 1 white. If my math is right, that means someone pulling x4 D1 turns can at Speed 3 can expect a loss of 4 2/3 control and 1 1/3 tires, while someone pulling x1 D4 turn at Speed 3 can expect a loss of 2.5 control and 1 tire. Speaking of...given that it's close to 2am, it'd be nice if someone checks my work. Here's my AnyDice code for it: Code:
output 12d{0,0,0,0,1,1} + 4d{0,0,0,0,0,1} named "Control Loss, 4xD1" output 12d{0,0,0,0,0,0} + 4d{0,0,0,0,1,1} named "Tire Loss, 4xD1" output 4d{0,0,0,0,1,1} + 1d{0,0,0,0,0,1} + 1d{0,0,0,1,1,1} + 1d{0,0,0,0,1,2} named "Control Loss, 1xD4" output 4d{0,0,0,0,0,0} + 1d{0,0,0,0,1,1} + 1d{0,0,0,0,0,1} + 1d{0,0,0,0,1,2} named "Tire Loss, 1xD4"
__________________
Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
|
12-21-2019, 06:56 AM | #19 |
Join Date: Nov 2011
Location: Frederick, MD
|
Re: Slide maneuver
Thanks Andy for that analysis! Agreed, 16d v 7d is another no-brainer, our second One True Way achievement in just two days!
I had noticed in watching videos that the 90° turn seemed popular. In CWC, thats a D6; in 6e a D4. OTOH, that White die is a killer. Last edited by beetle496; 12-21-2019 at 08:54 AM. Reason: I had the Yellow die wrong |
12-21-2019, 07:23 AM | #20 | |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
|
Re: The One True Way
Quote:
__________________
Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
|
|
|