Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-21-2019, 06:38 PM   #1
AlexanderHowl
 
Join Date: Feb 2016
Default Alien Threats [Space]

One of the primary issues with challenging PCs in science fiction games is that you often have to break their equipment, steal their equipment, and/or have them facing equally technological adversaries. One solution to the above issues is to introduce alien threats that have methods for overcoming technology, either mundane or mystical, especially when it comes to nonsapient threats. I will a couple that I have develop for my settings:

Absolute Invisibility: Invisibility (EM; Affect Machines, +50%) [60]

Deadly Pincers: Piercing Attack 4d (Armor Divisor, /10, +200%; Melee, C-1, Dual Weapon, Destructive Parry, +0%) [60]


What type of ways do you make nonsapient threats relevant it a Space campaign?
AlexanderHowl is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:33 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.